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TDM Speed Runs


Airship Ballet

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No you should give it a try! I liked her style here, not a lot of jokes, just telling us what youre thinking, what youre gonna do next. That last part where shes is going on about how she hated the horror feel to the mission was pretty cool, it shows what is having an effect on you. That sort of thing is interesting to hear.

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  • 3 months later...

Not a clue, must be because with all the flinching he never got a chance to register anything, even though he felt me walk into him rather than the blackjack just not working (it missed entirely). I've honestly no idea. I usually sent one guard outside the house searching by sprinting down to the sewer, and usually woke up Benny too, but somehow managed to avoid that this one time. I am playing with the default alertness settings though, which are super forgiving.

Edited by Airship Ballet
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Twice all the way through. I played once to plot a route, then ran it through slowly to memorise it. After that I wrote the timer, then just played. You get better at the early stuff the more you retry. This took maybe 15 attempts, tops? Most of which I fluffed before even the stash, usually messing up locks in a major way, or screwing myself with those boxes. Otherwise, it was fairly easy. Since nothing important is random and most people are asleep or patrolling outside, I barely saw anybody, given the handy routes that avoid the streets. The only thing I could mess up is KOs, locks and those bloody boxes, and I did, about 14 times between them before this run. I did one attempt and got that first time, and then right after did this attempt and got this better time!

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