Jump to content
The Dark Mod Forums

Fan Mission: Cleighmoor (by grayman) (2014/3/1)


grayman

Cleighmoor  

61 members have voted

  1. 1. Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  2. 2. Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

    • Poor
      0
    • Tolerable
      0
    • Good
    • Excellent
    • Near Perfect
  3. 3. Story: Story and text, briefing, graphic storytelling

    • Poor
      0
    • Tolerable
      0
    • Good
    • Excellent
    • Near Perfect


Recommended Posts

Excellent mission. No "complaint" about the visuals for me this time. Lots of patrol routes, there's a high guard count for a TDM FM, which is great. I'll have to replay it but this might become my new favorite.

 

@Deadlove

 

I think it's just sitting around in the evidence vault.

 

Edited by Briareos H
Link to comment
Share on other sites

Just finished this one. LOVED it. It was not only fun to play - very Thiefy - but the story was interesting. Loved all the optional objectives (though I accidentally ended the mission on myself at one point by running out of the abandoned house to explore. Reloaded and got a 'closed but open' glitch. heh) and I liked being able to help people. Squeal on the warden, find the map for this historian, free the prisoner, NOT freeing the dangerous prisoners (though that took some experimentation!). And all the little 'sub-stories' going on. Made it alive and interesting.

 

The Well was rather interesting too. Odd, but interesting. It was a nice switch not to have to sneak around.

 

I DID miss the sword also. Reloaded and looked for it again today and finally found it. Duh. If it had teeth it probably would have bit me. *coughs*

 

All in all, it was great fun. :) Thank you!

Link to comment
Share on other sites

 

 

NOT freeing the dangerous prisoners (though that took some experimentation!)

 

 

 

 

 

A "registry" sits on the desk in the lobby. You can either be bold, and read it the normal way while in the lobby, or be sneaky and read it through the hatch that's above it, using your spyglass.

 

Either way, it tells you which inmates are dangerous, and which cell Grady is in.

 

That there is a registry is revealed in another readable elsewhere.

 

 

Link to comment
Share on other sites

Excellent mission. No "complaint" about the visuals for me this time. Lots of patrol routes, there's a high guard count for a TDM FM, which is great. I'll have to replay it but this might become my new favorite.

 

@Deadlove

 

I think it's just sitting around in the evidence vault.

 

 

 

 

I'll recheck, I must've missed it. I was thinking it may have been on sleeping Yarling because the convo in the beginning said that the one guard didn't keep it and Yarling got it. I guess he took it to evidence after all.

 

 

Link to comment
Share on other sites

This mission is superb! I've not finished it yet -- well I did, but only by getting to the finish line by accident before finding

the well or the map or the key to the dig trapdoor

so I have plenty to do on my next run. The freedom and multiple objectives are great, something I'll try to emulate in any mission I make. Your cell block again makes my attempts to use wood and brick textures look so shabby <_< Getting past the guards in the sewer and exterior was stressful and rewarding, and prompted me to use some of the tools for once, when I had to pass back and forth through that area a few times looking for stuff. Great job and I'm looking forward to seeing the rest later this evening!

Link to comment
Share on other sites

Grayman I tried to pick that map up but it would not highlight? I tried from the floor and on top of the table with no luck. you are talking about the very long table in the library? tried the

dream part

twice

Edited by pwl
Link to comment
Share on other sites

@pwl

 

 

 

There are two maps on the long table near where you enter that library.

 

One of the maps can't be frobbed.

 

The other is the map Sewell wants. It's the closest one to the door. If you can't get it to highlight, move around until it does. Yours is the first report of being unable to frob the map, so I have to attribute it to you not being in the right spot. (Or maybe you're trying to pick up the unfrobable map nearby.)

 

If you go back and there's only one map on the table, check your inventory and look for a map called "Temple Map". If it's in your inventory, then you grabbed it on a previous run.

 

 

Link to comment
Share on other sites

I am sorry it was in my inventory all the time? just don't remember picking it up! Anyway Fantastic mission and I can't wait to continue the series Thanks for all of your hard work you are indeed talented!!

Link to comment
Share on other sites

really fun to play. What pissed me off is the scrolls that make you feel guilty for looting things, but you did make the loot goal optional so that was cool.

 

There was even one text where the guy was supposedly going to get beaten to death if you take the loot that he needs to pay some criminal with

, I had to restart because I had already taken it before reading. really well laid out map, lots of fun secrets,balanced amount of starting equipment and I enjoy the narrative a lot.Also have to mention there was a lot of objectives which I personally like. Thank you grayman

Edited by c0mputer-fr0d
Link to comment
Share on other sites

 

 

Yes, since Steele isn't a cold-hearted thief (will he always be this way? :ph34r: ), there are situations where he might decide NOT to take something.

 

In the North had some of these morality decisions, and I've continued that idea in Home Again and Cleighmoor.

 

But, as always, players play how they want. Some will take the loot. Some will leave it. I love the story of Springheel, during beta testing, leaving a health potion beside the sick guard's bed in In the North. It's feedback like that that shows how involved players become in the story.

 

FWIW, WS4 will have none of these decisions. Steele is headed into the Warrens, where killing and thieving fits the plot.

 

 

Link to comment
Share on other sites

oh wow I'm going to have to go back and play the north again, but I vaguely remember dropping the health potion back down. If you go past a certain point does the guard actually die? I really do like this method of story telling don't get me wrong it's just I'm too used to looting everything I find.

Link to comment
Share on other sites

I found a bit of a bug , I just went through the sheriff's office then into the records room then back to loot all his stuff cause I found out he's a scumbag. Anyway it keeps failing me cause it says I killed someone when I haven't killed anyone so I have to restart now.It happens when I

go into the tunnel under his office

and loading doesn't fix it.

Edited by c0mputer-fr0d
Link to comment
Share on other sites

I have no explanation for that. Don't know who's getting killed. Perhaps someone elsewhere in the map is getting killed somehow. Unfortunately, this is handled by a script, and 2.01 doesn't offer a way to tell if the player is responsible for a death. That'll be fixed in 2.02.

 

Maybe someone fell in some water and drowned.

 

Hopefully you have a previous savegame you can back up to.

Link to comment
Share on other sites

restarted and beat it was excellent and that

dream sequence was brilliant

. the sewer part kinda angered me cause there was 3 dudes near the elevator but after you get past that the gameplay feels smooth and has nice pace.

 

sidebar:

What's the proper way to use flashmines? I thought I could just drop them but that doesn't seem to activate them.

Link to comment
Share on other sites

An excellent mission of the sort I enjoy playing most. the only optional I didn't find for some reason was

framing the warder. Whatever I dropped in Benson's room didn't tick the option off. I'd previously bumped off the Lt after he attacked me so maybe that was why.

Thank you for all the time spent making it so enjoyable.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...