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Fan Mission: Cleighmoor (by grayman) (2014/3/1)


grayman

Cleighmoor  

61 members have voted

  1. 1. Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  2. 2. Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

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    • Tolerable
      0
    • Good
    • Excellent
    • Near Perfect
  3. 3. Story: Story and text, briefing, graphic storytelling

    • Poor
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    • Good
    • Excellent
    • Near Perfect


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Apparently linux savegames load okay on Windows TDM. I wasn't sure.

Unfortunately, I couldn't reproduce the crash or the freeze. After the 2nd conversation, both actors walked away as they should.

It's going to be a few days before I can look at it again. If it never freezes or crashes, I'm afraid there's nothing else for me to look at.

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18 hours ago, nbohr1more said:

Can you reproduce this in 2.09 beta:

 

?

Hi nbohr1more: I've just made a fast upgrade to version beta209-02 and speed played through the sewer, and so far it hasn't frozen or crashed, at the spot after the second conversation in the Compound.

I'm going to finish the mission and report back with the result.

Off topic: Is beta209-02 supposed to have a more bright interface and option screen? I did say yes to regenerate the old darkmod.cfg.

I have not read the complete list of bug fixes and new features at the link provided.

Do not regenerate the old darkmod.cfg, like I did, it will probably produce anomalies.

Edited by Woodsie69
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@nbohr1more

@grayman

So I finished this brilliant Fan Mission from the likewise brilliant William Steele series using the 2.09beta version of TDM.

I wasn't able to reproduce any crashes or freezing of the game.

I did start out with the darkmod.cfg from version 2.08, but decided to delete it, and let TDM recreate it.

And I restarted for the second time with the 2.09beta version.

@grayman:

A question about the

Spoiler

well key. I was in possession of the well key, but couldn't find anywhere to use it. The electric main door and the next door, leading to the crypt area, were both working without the use of any key(s).

Was it meant to be used anywhere else?

 

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