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Sound delay on windoze xp


Luthien

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I've seen topics about delayed sound on Linux systems, but I have it with windoze xp. The menu item selection sounds are delayed about one third of a second as well as the footstep sound after a jump in the game (and other sounds as well). What can I do about that?

Edited by Luthien
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Note that there is no such delay when running tdp.

 

Cpu:

$ cat /proc/cpuinfo

model name : Intel® Core i5 CPU 750 @ 2.67GHz

siblings : 4

...

 

Motherboard:

Asus P7P55D-E

 

Sound and graphics:

$ lspci

00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06)

01:00.0 VGA compatible controller: NVIDIA Corporation GT215 [GeForce GT 240] (rev a2)

01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

...

(I'm not exactly sure why there are two listed audio devices; they must refer both to the onboard sound device.)

 

Memory:

4 GiB

 

OS & SOftware:

windoze xp sp 2

 

Anything else that could help?

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There used to be a console variable in id tech engines called s_mixahead, or snd_mixahead. I can't remember if its still there in Doom 3. You can try checking for it in the console and seeing if changing (decreasing) it helps. Note that if you decrease it too much, you will get stuttering/choppy sound because the sound buffer will be too small.

--- War does not decide who is right, war decides who is left.

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