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lost_soul

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  • 2 months later...
  • 1 year later...

It is my understanding that Blender Eevee uses the same shadowing algorithm as TDM, called PCF. That being said, how come, in Eevee, when you move the camera around, the shadows shimmer and "pop"? Basically it's like moving the camera causes all of the shadows in Eevee to start from a completely hard state again, and then start smoothing out from there?

 

TDM and other games don't behave like that. What gives?

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  • 10 months later...

https://www.phoronix.com/news/Blender-Ray-Tracing-December

So apparently hardware ray-tracing is landing for Intel GPUs in Blender 3.6, which is in Beta now. The release notes page says that this feature made it in. I'm very surprised and disappointed that nobody has demonstrated the performance uplift this brings yet on e.g. the A770-16GB, since Intel's competitors in the market are currently offering "crap ala dog-shit GPUs" at mainstream prices.  Before, the A770 was almost as fast as a RTX3060. Maybe now, with proper hardware RT support the A770 will be able to smash the RTX3060 at a lower price while having more memory too, because if the performance uplift is anything like going from Cuda to Optix, it will be epic.

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I found this free AI tool, which maybe is usefull for you. Wonder Studio is an AI tool that automatically animates, lights, and composes CG characters into a live-action scene. It takes single-camera footage and detects the actor's performance, transferring it to the CG character with automated animation, lighting, and composition. It also allows for multiple characters to be used, and has an artist community with free characters (or use own). It is designed to make hard VFX shots a thing of the past.

 

https://wonderdynamics.com

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