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Posted (edited)

Not sure why this thread is in off-topic section, when it would be very on-topic in the TDM Editors' Guild ;) (or Art Assets)

Edited by Judith
  • 3 months later...
Posted

Thanks.

 

Psst. Hey, any chance you would consider creating a "sleeping while sitting" animation for the female AI?

I think the current workaround it to use the male animation which is a little awkward.

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

  • 3 months later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator.

 

EF0rOXqm.jpg

 

Since it's symmetrical, only a quarter was needed. Scan came up fairly good.

 

QcpT0vHm.jpg

 

5H6DhGtm.jpg

 

Then I did a retopo in Blender

 

jAzuC04m.jpg

 

Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.

  • Like 3

It's only a model...

Posted

Thats amazing man, been meaning to look into photoscanning for a while now, the result is fantastic.

 

I also loved that armory engine there, sweet animations on the player character, cool physics, great looking lighting... It seems its not free though? Thats a bit of a shame.

Posted

It seems its not free though? Thats a bit of a shame.

The plan is to eventually release it as free open source program.

It's only a model...

  • 2 weeks later...
Posted

One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.

 

eUb5Tlq.png

XVVgX4T.png

PCEaKWe.png

It's only a model...

  • 2 months later...
Posted

Did you create this fella, as its insanely impressive!

Naah, It's not mine. I just wanted to give an update on what will be possible in Blender 2.8.

It's only a model...

  • 3 weeks later...
  • 1 month later...
Posted (edited)

A castle for a King of clickbait titles :D

 

That's a 60-minute commentary over heavily cut and sped up footage. Decent work, although it won't make me change my mind over Blender (i.e. stay away from it).

Edited by Judith
Posted

Because of the workflow, naming conventions, and overall handling – everything is looks so different from standards set by the likes of 3ds Max. I can always switch to something like Maya and have fairly mild learning curve. With Blender it feels like learning 3d modelling from the beginning, which is something I don't have time for. And that's probably why Blender didn't become industry standard anywhere. It's a great tool on its own, but I wouldn't want to switch to it, if I can use Max or Maya.

Posted

It's the same reason why I never learned Max. At work I use it only to convert .max files to .fbx so I can import them to Blender.

It's only a model...

Posted

BTW, a new trailer for the "Next gen" came out:

 

 

It's a feature length animation (financed by Chinese I believe) from a Canadian studio Tangent Animation. Apparently Netfilx has bought the rights to the film. Animated and rendered entirely in Blender / Cycles. Studio hired some in-house developers to improve Blender and hopefully those changes will find a way into official Blender release.

  • Like 1

It's only a model...

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