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My new short animation:  

My recent project. Made in Blender 2.80 beta. Link to Sketchfab. Cycles render:  

I recently finished an animation for a drilling company. I used some free models: cars, tram, church and two other buildings. The machine itself was modelled in Inventor by company's designer. I also

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  • 3 months later...

Thanks.

 

Psst. Hey, any chance you would consider creating a "sleeping while sitting" animation for the female AI?

I think the current workaround it to use the male animation which is a little awkward.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator.

 

EF0rOXqm.jpg

 

Since it's symmetrical, only a quarter was needed. Scan came up fairly good.

 

QcpT0vHm.jpg

 

5H6DhGtm.jpg

 

Then I did a retopo in Blender

 

jAzuC04m.jpg

 

Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.

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It's only a model...

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Thats amazing man, been meaning to look into photoscanning for a while now, the result is fantastic.

 

I also loved that armory engine there, sweet animations on the player character, cool physics, great looking lighting... It seems its not free though? Thats a bit of a shame.

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One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.

 

eUb5Tlq.png

XVVgX4T.png

PCEaKWe.png

It's only a model...

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A castle for a King of clickbait titles :D

 

That's a 60-minute commentary over heavily cut and sped up footage. Decent work, although it won't make me change my mind over Blender (i.e. stay away from it).

Edited by Judith
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Because of the workflow, naming conventions, and overall handling – everything is looks so different from standards set by the likes of 3ds Max. I can always switch to something like Maya and have fairly mild learning curve. With Blender it feels like learning 3d modelling from the beginning, which is something I don't have time for. And that's probably why Blender didn't become industry standard anywhere. It's a great tool on its own, but I wouldn't want to switch to it, if I can use Max or Maya.

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BTW, a new trailer for the "Next gen" came out:

 

 

It's a feature length animation (financed by Chinese I believe) from a Canadian studio Tangent Animation. Apparently Netfilx has bought the rights to the film. Animated and rendered entirely in Blender / Cycles. Studio hired some in-house developers to improve Blender and hopefully those changes will find a way into official Blender release.

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It's only a model...

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