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Atheran

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Well it aint in the latest version 2.0.2 so it must have been removed at some point.

 

It's there under "File > Export Selection as OBJ"

 

it's not under scripts like the ASE exporter since it was built into GTK Radiant since the beginning (before it was Dark Radiant).

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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In general, or how to do it in TDM?

How to do it in idTech4, so either TDM or Doom3.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Lost you guys with what you're trying to do now :) All I asked was for an obj importer in DR. I know there is an exporter allready, altho' iirc it threw me some errors later down on my workflow so converting from lightwave was a better option in my case.

 

EDIT: Even better... An fbx importer. That way we could transfer a lot more details with the mesh :P Animation anyone?

 

A question now. Does DR also support height maps for height details? I know we don't have tesselation to use them but can we use them for texturing height details? Or I have to bake such details on my normal map?

Edited by Atheran

Sometimes I want to scream

So long that life escapes

And then I'd shut my eyes

I'd be the angel of disgrace

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Nah. Not that much of a deal. If people can do the conversions themselves (it only needs a copy of LW either a trial or cracked) I prefer the developers working on awsome stuff. I just don't want to use pirated versions, even if it is for a simple file conversion.

Sometimes I want to scream

So long that life escapes

And then I'd shut my eyes

I'd be the angel of disgrace

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How to do it in idTech4, so either TDM or Doom3.

 

It's basically a black and white image. You add it as an extra blend filter stage in the material shader.

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@Springs, could I do test run of this with you?

 

I'll create a model and see if you can import and how much work is needed at your end etc..

 

I tried that exporter once before and remember thinking that it wasn't very helpful, but I can't remember the specifics. We can try it again if you like.

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