Jump to content
The Dark Mod Forums

Making a door (gate) and having it open properly...


buck28

Recommended Posts

I am having a time making a door, or gate from a wordspawn brush, and getting it to open properly. After creation I, make enity and assign atm:mover_door, and bind handles to it. Everything works properly, the handles are bound, the door, gate opens; but it is hinged in the middle and not on the side as it should be???? What should be done to correct this, or should I use something other than atm:mover_door?? Or do I need to add a spawnarg? Thanks, Buck28

Quando omni flunkus moritati" ("When all else fails, play dead")

Halloween Contest Winner 2014

Link to comment
Share on other sites

You are correct in using the spawnarg atm:mover_door, however, the problem you are having relates to the origin of the object - which having been a worldspawn brush - is in the direct centre of the object.

 

What you need to do is:

 

1. Select the door

2. Press 'V' to switch to vertices mode (green squares should appear on the door)

3. Select the origin using Shift and LMB

4. Move it to the bottom of the door and to the side where the hinges are located.

 

The above process can be quickly done by using translate mode and the keyboard to lower the origin point and then moving it leftwards/rightwards.

 

I hope this helps!

  • Like 1
Link to comment
Share on other sites

Thanks everybody for your help. It worked like a dream. I new it was something simple, but being a newbie I couldn't figure it out.

Thanks again!

Buck28 (cloakedindarkness)

Quando omni flunkus moritati" ("When all else fails, play dead")

Halloween Contest Winner 2014

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...