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Obsttorte presents: Let's Map TDM


Obsttorte

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Length - Width - and Hate! :D Height, the E is pretty much silent though it changes the I to a long I sound. So it sounds like "hight". Not correcting you cause we know what you mean. Just trying to be educational.

 

Man you just whip patches in to shape. Great to see your row and column thought when creating patchwork for the stair rail and other things. The things you're taking in to consideration prior to starting and how you're arriving at the number of sections in advance. Good stuff.

 

Why is it that manipulating brush vertices do that I wonder. I've also found it awkward when trying to move a single vertex and others are moving around that aren't selected. They have a mind of their own!

 

Wouldn't it be cool if when you created a brush it was treated like a thickened patch, but sealed against the void? Brushes act like they're special or something, they have attitude.

Edited by Lux
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So, the next episode is ready and uploaded, and is currently being processed <_<

 

 

Enjoy the watch.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Yep, it starts with the lowest res and works uptwards. 720p should be available soon (well, ... soon ;) ).

 

EDIT: Available now. Enjoy. :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I am curious how you cycled around changing the red/white strip wall paper texture on the wall FS to blue so quickly. Don't you have to cycle through each entity in a FS to get the one you want or how does that work. It appeared you picked them just by selecting them as if they were WS, but clearly they are FS. Is there a keyboard shortcut for exact entity selection in a FS?

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I can't remember properly, but either I had luck and got it first or I've just pasted it.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Yep. That's what makes them a bit more handy then ase or lwo models.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 4 weeks later...

Perfect! As someone who is still trying to learn and don't expect to get his first map done until the end of the year or so, I'm digging myself into this. Way overdue that someone does something like this!

I only watched 3 minutes so far, but I already love it.

 

Btw, you are from saxony, aren't you? That's where I come from.

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Is it really that obvious :blush:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Is it really that obvious :blush:

 

I really dig that dialect. The problem is, most others don't...

 

Saxony is great, don't be ashamed! :)

 

+1

Edited by Nico A.
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Saxony is great, don't be ashamed! :)

Saxony is, but from what I've heard over the time not our accent :P

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Saxony roots is half of being Anglo-Saxon, which applies to many of our US & Commonwealth folk, so it can't be all bad. ^_^

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Btw.: I was working on another project currently but need a break (and as far as I can tell I'm in no hurry).

 

Due to my limited planning I don't really have an idea how to procede with the mission I was working on for my let's map, so I've tried several things and decided I need an "artistical break" on that one.

 

However, I would like to continue making Let's Map's if you are interested and just thought that I may ask you what you like to see. I have several ideas in mind.

  • A city/street mission
  • A rooftop mission
  • A pagan mission or similar, thus meaning a mission that needs to look organic
  • something else

If you want to watch something like these I would be happy to do this. You can also post ideas for missions/settings here, or specific tasks (like creating good performing outdoor areas for example) which I would happily try to answer/explain.

 

P.S.: :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Saxony is, but from what I've heard over the time not our accent :P

 

Yeah, that's what the people from bavaria, north rhine westfalia and hesse say, because they don't know what a likable dialect is ;)

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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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I say, since you have a wealth of knowledge on the coding side of things, all that alchemy, it would be great to see video tutorials about stuff that are out of the reach of the beginner mapper that has just learnt how to build rooms and place decorations:

 

- Common triggers and how they can apply to gameplay situations;

 

- How to set up conversations, of the type Shadowhide provided in his example map, and see them through in game;

 

- How to set up conversations so as to create in game cinematics with AI, as I and others have done, without the need of scripting;

 

- How to tailor with the inner stats of the game, like making the player slower or faster, or his enemies;

 

There are other situations, but anyway. Nothing all encompassing, please! Theres really no point in encyclopedic knowledge, having to go through all the details and variables would kill, but having more of those videos about gameplay instead of map building would be fun and enlightening. I remember watching Doom3 videos with stuff like how to set up a triggered monster ambush, those were really helpful, even if some of the terminology was not exactly the same in TDM.

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  • 2 weeks later...

An episode about tweaking/optimizing performance for comlpex & high detailed inner spaces and/or for a map playing (mainly) in an open area would be interesting.

One regards custom textures would also be great!

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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Next episode is up. The topic is performance.

Enjoy the watch :)

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 4 weeks later...

And another one. The topic this time is how to create a custom extinguishable light using two torches. Enjoy the watch.

 

 

As always, questions and feedback is appreciated.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Custom loot items.

 

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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You are welcome :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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