motorsep 36 Posted May 14, 2014 Report Share Posted May 14, 2014 Not sure where else to write since TheDarkMod forums is the only remaining outpost for Doom 3 modding. I need to make a mover to move along a spline, when triggered. How do I set it up? Can a mover tilt, following spline's curvature ? Is there a way to attach player to that mover and drop player if he presses a key ? Thanks! Quote Link to post Share on other sites
Obsttorte 1521 Posted May 14, 2014 Report Share Posted May 14, 2014 Grayman made a some wiki articles explaining how to set up in game cinematics. If you search the wiki for cutscenes you should find it. In there you find an explanation on how to bind a mover to a nurbs curve. Binding the player is a bit more problematic, though, but you can use a camera instead. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
SteveL 1042 Posted May 14, 2014 Report Share Posted May 14, 2014 grayman's cutscenes tutorial is the best explanation I've seen of setting up splinemovers (see page 2). You could use a script to constantly teleport the player to the splinemover's origin with or without an offset: $player1.setOrigin( $my_splinemover.getOrigin() ); Not sure off hand how you could get the player to drop off. But I'm sure there are ways. Quote Link to post Share on other sites
motorsep 36 Posted May 14, 2014 Author Report Share Posted May 14, 2014 Thanks! I'll check it out! Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.