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Adjusted Door Handling


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Don't know if this was already said so sorry if it was is just too much to read.


Wesp5 you are exaggerating very highly, i must say, on your critic of what i call "dynamically interactive door" feature, first Penumbra was the first implementation of this by Frictional Games, so it is indeed not that good feels heavy and slow, still worked well for the Penumbra pace but on Amnesia they made it much more advanced, it is fast and really easy to control and i must say just fantastic, if TDM or any thief based game add the same feature would be beyond awesome.


Second the way TDM rotates objects that you pick up is exactly like Frictional implemented on Amnesia so why not make that extra effort and support dynamically interactive doors? It also has the benefit of causing some tension when you are on a hurry and trying to open a close door, you can say this is a hindrance but is just like on real life, and i love it in Amnesia, when the water monster was chasing you this sense of urgency made it ten times more frightening.


I would love if this feature was implemented at least on a single mission just to see how it fares against the old system, just my two cents.


p.s - This came to me right now, is the doom 3 physics really robust for this? Or are you guys thinking of using animation tricks to simulate it? If yes to the later then imo is no different to what you have now.

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No, I don't want this, it will take away some game play fun. Like messing with an AI trying to open a door, you won't be

able to do that if you have to frob the handle, because you'd be see by the AI thru the partially open door.

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