Jump to content
The Dark Mod Forums

Desktop Lamp: Tiffany-style


Darkness_Falls

Recommended Posts

Moving this to the 'Concept Art' area, per Springheel.

--------------------------------------------------------------

 

I drew this concept of a lamp a while back for our Mod. Thought I'd post in case it helps to inspire something. I haven't colorized it, but let me know if you want me to? I envisioned the lamp shade part to be like a Tiffany® type of lamp with all sorts of colors, kind've like a stained glass window. The post and/or base of the lamp could also be textured to be made more ornate/textured, if you modelers wanted to "get crazy with it" like Bob Ross... :D

 

tiffanylamp.jpg

 

Update: God Is My Goldfish wrote this, which I thought might be cool:

An interesting effect that's possible with something like that is to have the colors from the glass lid projected across the room. It shouldn't be hard to do either, as renz posted a d3world thread on projecting textures as lights a while ago.
Edited by Darkness_Falls
Link to comment
Share on other sites

  • 2 months later...

We need to be careful about all these electric lights. Electric lights should only be used in places where the FM author doesn't want the player to be able to put them out. The majority of lights in our 'Victorian' settings should be gas.

Link to comment
Share on other sites

Oh yeah, those. :) But they still should be rare in our setting. They weren't invented in RL until 1890, after all, so they're not really Victorian. If our thief expected most of the lights he encountered to be electric, he wouldn't bother carrying water arrows.

Link to comment
Share on other sites

I'm not 100% sure how Victorian gas-lamps worked. We can assume for our purposes the gas stops flowing once the flame goes out though. :)

Link to comment
Share on other sites

True, true... make electrical lights rare? I agree. However, I actually found the mixture of both electrical and gas lighting in T2 to be quite intriguing. Made me wonder 'why' is this so? The mixture of future & past made Thief what it is. But, yes, electrical lighting should be more rare.

 

When I made the concept for this, I was thinking of those small green "banker" desktop lights used in T2. It was cool to see them as 'mood/atmosphere' lighting. A dim-glowing Tiffany lamp like this is just an alternative if we decide to want them. The dim mixture of colors projected from this lamp shade onto a wall or object would be interesting to see in-game.

 

We need to be careful about all these electric lights. Electric lights should only be used in places where the FM author doesn't want the player to be able to put them out.

We're creating tools for modders. If they want electric lights, we might want to give them more than one or two models to work with. Being a little exaggerated, but u know what I mean?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 0 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...