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Zombie's rock pack


nbohr1more

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I agree with the specs, but tuning them down isn't hard to do. But the bumps are just fantastic. The stone looks very plastic to me. :)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Right all done and commited! Original pack size uncompressed 300mb+, got it down to 144mb. At some point I will knock up some skin defs, assuming the UV's will work well with our existing rock textures.

 

post-496-0-97382400-1413332739_thumb.jpg

 

@Springs, have a look at the models when you get some free time as some of them have some minor UV corruption.

@nhohr, yer. better late than never though :D

 

Now on to the dirty/grimy textures in that other thread ;)

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If you need any custom content, please feel free to ask, I enjoy making environment stuff

Hey Zombie! welcome to the forums mister. And no thank you, for letting TDM use your cool models and textures!

 

Regarding the normals, are they texture specific or model specific? if the latter than I should be able to re-skin the rocks with other rock TDM textures.

 

And regarding nbohr's question, we could do with more decorative statues and the like (best to look at the ones we have atm). I guess the best way forward with this is to get you dev access to the SVN so you can access all our resources etc. If your up for that I will PM Springheel/Taaaki to get you the relevant perms etc.

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Guest garthzombie

Hey guys!

 

What I mean about the rocks is that per rock and it's small variation have a specific norm/diff/spec

 

If you want to use the mesh with a tiling texture, by all means go for it :)

 

In regards to statues, I've never made them before, but I will give it a try, always wanted to make some! For the moment I have terrible internet in the hotel I am staying in (living in France until End of october)

 

When I get back to canada I'll take a looksee at your content for sure, you guys have made some pretty steller stuff :D

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  • If you want to use the mesh with a tiling texture, by all means go for it
  • In regards to statues, I've never made them before, but I will give it a try, when I get back to canada I'll take a looksee at your content for sure, you guys have made some pretty steller stuff

  • Grand, I will give a go.
  • Smashing.

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Welcome! :) Thanks for your contribution; those rocks are excellent! Making good-looking caves is hard with patches and brushes, so they are a godsend.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Yes, welcome. That is some excellent work you've done. I could use your rocks right now. Wish they were available. :D

 

You could just download the rock pack from Moddb and pack it with your mission though it will bloat the size of your release.

(And it won't be tweaked...) but that's a valid option. And Biker can always supply a zip with the tweaked versions for you too.

You never need to wait for a new TDM release to include new assets but it's preferred since adding those assets to missions

bloats the downloads section.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Guest garthzombie

I guess I could've made a DDS version, that would've lowered the size of the pack considerably.

 

Next time I'll make 2 packs for you to download :)

 

EDIT: Also for some reason all my addons are missing on moddb, no idea why :(

Edited by garthzombie
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