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What types of images does DR support ?


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Since I have quite a few textures that use same bitmap, but different RGB modifiers, I figured I make JPG version of the textures already colorized, specifically to be able to view those in DR.

 

Surprise! Neither PNG nor JPG worked.

 

This is the material:

 

textures/grid1024red
{
qer_editorimage textures/preview/grid1024red.jpg
{
blend diffusemap
map textures/grid1024gray.tga
red 0.596
green 0.235
blue 0.235
}
}

 

I tried qer_editorimage textures/preview/grid1024red and qer_editorimage textures/preview/grid1024red.png and that just didn't work :/ I am being shown missing shader in the CAM view.

 

I am getting the following in the console:

 

 

[shaders] Unable to load texture: textures/preview/grid1024red

 

ModuleRegistry: Warning! Module with name ImageLoaderGDK requested but not found!

 

 

 

Does DR only support TGA images?

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DR can load jpegs, otherwise half of the TDM textures would be rendered missing. Can you give me that shader and that jpg file?

 

Which .game definition are you using?

 

Image: www.kot-in-action.com/images/dev/grid1024red.jpg

 

Material is above, in my first post.

 

I am using my custom .game file: http://www.kot-in-ac...es/phaeton.game

Edited by motorsep
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