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Cats and dogs?


MirceaKitsune

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I have a partially done raven. It's the animations and af that take so much time.

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If the raven is only sitting there, it would be easy. If it needs to fly only it would be a bit more difficult. If it needs to start / land it would be even harder. Most important thing is, that it has some really dark and scary raven sounds for da atmosfearz :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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I want a raven....Is there so much difficult to make a raven and put in game? Its the model the problem? its the animations? I remember that in Doom there was some heads fly around..!!!

The model spines involved are completely different from simply having a skull flying around.

The House of Locked Secrets featured a poltergeist; which would fly things towards the player

, so aerial AI movement is quite possible. Making it look right is the problem. Additionally, birds tend to come in an entirely different movement model of flocks e.g. http://gathering-sky.com/...and they aren't going to land just anywhere, so certain locations must be given the landing spot designations. Decals would need to be created to show bird poop. Models for nests and eggs. I would love to see it done too...especially a talking Raven sitting on a talking Skull...but it is likely too much work.

Edited by Hecateus
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  • 4 weeks later...

Why is anything else than a single bird with an idle animation necessary, as a first step? I think we're limiting ourselves when we set the goal so high. That said, I can't model or animate anything at all, so it's just me venting some opinions here.

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Loving those crows ! B) If I ever finish a mission, I might incorporate them into it, just for some atmosphere.

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  • 3 weeks later...

Nice work on the crows, they look pretty nice! My question is: Are they just an animated model scripted to move from point A to point B, or an NPC entity with an AI... meaning they can land and walk around, fly, be shot at and killed, etc? The later is obviously what I'm interested in seeing and using... I think a bird AI would be pretty neat as well, although I'm still interested in common pets first.

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Nice work on the crows, they look pretty nice! My question is: Are they just an animated model scripted to move from point A to point B, or an NPC entity with an AI... meaning they can land and walk around, fly, be shot at and killed, etc? The later is obviously what I'm interested in seeing and using... I think a bird AI would be pretty neat as well, although I'm still interested in common pets first.

 

Arcturus provided the animations and I just created an entity on a mover path that moves from point A to B. If you were to create a crow AI it would need all the work down to make it land/take off however from what I can gather the main problem is the animation and here we have flight animation working.

 

I remember a while ago Bikerdude showing me some stuff from all of the unreleased campaign work which actually has a crow that sits and looks at the player, it's pretty damn cool and maybe the two could be combined. Whoever wants to take it onboard just let me know and i'll ask Acturus for permission and then yeah the rest is in their hands, personally i'm a bit too busy with other projects at the moment myself but yeah.

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I'd certainly be interested in the crows if they're available for use in other missions.

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Blimey which mission was that, that I showed you? Are you sure it was a crucible campaign mission and now one of shadowhides demo maps..?

 

I think it was one of the campaigns but I could be wrong as you only showed a couple from that as to avoid spoilers. But it was with the crow that sits there and follows the player, remember if you walk around the crows head will turn and follow the player, the crow cant fly just only do that

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I had a WIP crow at one point. It might be able to sit and look around, I can't remember. I think it was missing an AF.

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  • 1 year later...

I know I'm reviving an old thread again... please don't kill me as it's (hopefully) with good reason! I often browse Blendswap for models, and recently found something that would be perfect for a TDM pet. It's actually not a dog, rather a wolf... still I think it would fit perfectly within the TDM universe for this purpose! What do you think?

 

http://www.blendswap.com/blends/view/24800

 

wolf_runcycle.gif

 

Frankly it has a load of advantages that make it a worthy candidate:

  • Really good quality and visual fidelity, including fur using transparent textures.
  • The model is very low-poly and therefore great for performance (1569 polygons).
  • It already contains a set of animations, including idle / walking / running / crouching / sitting.
  • Licensed under the permissive CC-BY (to Dennis Haupt).

As far as I'm aware, the only additions that would be needed are sleep and attack animations, as well as a lower polygon version of the mesh for shadow casting. I'd try to integrate it myself... however I'm not experienced with exporting custom rigs and animation definitions, and I'm also burnt out after working on my own character set. If anyone wants, I can further prepare the blend file and generate the shadow mesh, and maybe make a few color variations for the fur... but I think someone else should mess with the animations and export it best.

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The TDM characters I made use transparent hair, as well as some of the females in vanilla TDM I believe. But it might take a bit of playing with the blend modes, namely to get around alpha sorting and brightness issues.

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That guy would look great running in the distance. I take it we don't have AI for it, but we can use it just as a triggered set-piece for now.

 

While this is up, I could use a cat model curled up and sleeping, if someone is up to it. No AI or animations needed.

 

Edit. Well BlendSwap is a great resource! Here's a good cat (http://www.blendswap.com/blends/view/57118). Just need to get him curled up.

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