Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I like the single missions for TDM! But when it comes to single-player, my heart still goes to long story-based games... like Half-Life, Unreal, DeusEx, and so many others.

 

First of all, I believe I read somewhere that TDM now supports multi-level campaigns. I understand they're a lot like single missions, but distributed as a single package and grouped under one list, and you must finish one to unlock the next. I was wondering if any were created so far, and are available for download anywhere... this is intended as a thread to mention them in.

 

Second, I had a question: Is it possible to create single missions composed of multiple maps as well, between which you can travel freely? So you can add a trigger in front of a door, and have a new map load when the player walks into it... while keeping your inventory and objectives and stats.

Posted (edited)

There's a big campaign in the works, and a couple regular-sized ones out already. You're not going to get anything the length of Deus Ex because it's so much work for one person to undertake that it'd be a pet project spanning a year or two. Levels can be linked: I'm doing that for a series of bank heists, though story-wise it's merely an excuse to rob a load of banks in a row, aside from a twist I have planned for the final one. You can link areas with teleporters with no need to load a different map: you can simply lay out two areas that are cut off from one another that a player teleports to when they frob a door TES-style.

Edited by Airship Ballet
Posted

Second, I had a question: Is it possible to create single missions composed of multiple maps as well, between which you can travel freely? So you can add a trigger in front of a door, and have a new map load when the player walks into it... while keeping your inventory and objectives and stats.

Most of the code is in place to support moving back and forth between missions w/o going back through the menu screens, but it is untested. There's no plan to fill in what's missing (yet).

Posted

Thanks for the info! I shall try Try No Honor Among Thieves, and will gladly wait for the other ones in the making! I know long missions are a lot of work, so I'm not expecting something grand and instant.

 

I know that Doom 3 / Quake 4 had multiple maps, which you could walk back and forth between. TDM has its own game code however, so things might break if this hasn't been handled or tested yet. When I get DarkRadiant running and learn it, I can hopefully create a test case myself.

  • Like 1
Posted

There's a big campaign in the works, and a couple regular-sized ones out already. You're not going to get anything the length of Deus Ex because it's so much work for one person to undertake that it'd be a pet project spanning a year or two. Levels can be linked: I'm doing that for a series of bank heists, though story-wise it's merely an excuse to rob a load of banks in a row, aside from a twist I have planned for the final one. You can link areas with teleporters with no need to load a different map: you can simply lay out two areas that are cut off from one another that a player teleports to when they frob a door TES-style.

Thats is interesting dint know that. It is possible to have several SkyBoxs with their own ambient light in a single map?

Posted

I think I'm sure I read you can have more than one skybox too. Each skybox has its own info_skyportal and you can target an info_skyportal to make it the active one.

Posted

I don't think you can have more than one sky box,

I think I'm sure I read you can have more than one skybox too. Each skybox has its own info_skyportal and you can target an info_skyportal to make it the active one.

@Steve, correct.

bhm_banner.jpg

Posted

So with that system i can have a big area like a city to walk around and get missions were i can jump to other small areas with its unique environment and make it feel like a mini campaing. Is there any tutorial about how to use more than one skybox?

Posted

Hey Capela,

 

It's very simple: just make two sky boxes with a info_skyportal in each. Then trigger the info_skyportal in the skybox you want to switch to and voila, the skybox changes.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

I realized I had one more question about campaigns; If they consist of multiple single missions, is it possible to make the player maintain their inventory / loot / health / other stats between missions? That way, if you finish a mission with say just 3 water arrows, that is the only weaponry you start the next mission with... same with tools and other items.

 

Also, is it possible to have the failure / completion of an objective in one mission change what happens in another mission? For example, you get an optional objective to kill someone in a mission... but if you don't do it, you will encounter this person 5 missions later on another map.

Posted

Awesome. Sounds like what I'm looking for is a campaign... where each map is an individual single mission, but you go through them in order and as a whole. Will certainly dive into it eventually, after I learn to make simple missions first.

Posted

Sweet! I can't see myself needing more than one skybox, but it's good to know.

A simple example would be a manor mission consisting of a street and a manor part. While you use a typical skybox on the outside (showing the night sky), you could use it to fake the view out of windows on the inside to save performance. One can also use cuemaps for this, though.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • jaxa

      Talk GabeCube:
      https://forums.thedarkmod.com/index.php?/topic/18055-2016-cpugpu-news/page/39/#findComment-508710
      · 1 reply
    • The Black Arrow

      Things have been so bad these days for me...
      Just a year ago, I've been feeling dizzy, I thought it was nothing, today's stress, that type of thing, went to sleep...Still dizzy! 9 more days dizzy, went to doctor (I would have gone on the first day if NOT for the long appointment time)
      Said it may be Neck Dizziness...I did exercises for 6 months, no changes.
      Went to a Physical Therapist, went to another, no changes.
      I've asked my doctor for a full check this time.
      I hated yesteryear so much due to personal reasons, this year might be the same.
      To be brutally honest, I'd rather have cancer or/and chronic pain than suffer dizziness any second longer, especially when nothing helps.
      Hard to enjoy Thief when you're dizzy so I was hoping this year, Winter will be best for me.
      · 7 replies
    • JackFarmer

      Hello mappers and taffers! 

      Are you still out there? It is so calm here these days and I am afraid this is no good sign.
      Proof me wrong, tell your best friend (=me), that you are still here and that you will not go away!
      · 5 replies
    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
×
×
  • Create New...