Jump to content
The Dark Mod Forums

So what's in store for DR 2.0.3 ?


Recommended Posts

Back in 1.8 there used to be tooltips that appeared if you put the cursor over a spawnarg. This doesn't happen in 2.0, are there any plans to bring that functionality back as it was very helpful.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Link to comment
Share on other sites

 

Not seeing anything there besides specifics about some prefabs and TheDarkMod specific mapping features :/ I am talking about DarkRadiant 2.0.3, not TDM 2.03 ;)

Link to comment
Share on other sites

Link to comment
Share on other sites

So what's the plan for DR 2.0.3 features and fixes ?

So far, my plan is having no plan. I usually tinker around in the codebase or the tracker until I find something where I'm thinking: yes, that could need getting done. I try to focus on one large change in between minor releases, otherwise I'm loading more than I can swallow. I don't have any "vision" for DR (not after the wxWidgets effort) or roadmap, if that's what you're asking.

 

Right now, I'm prodding the rendersystem to prevent the lighting mode switch from affecting all render views in the application (like that ModelSelector issue, which I could already resolve). Maybe I'll try my luck at getting the vertex/fragment programs to work as defined by the materials.

Link to comment
Share on other sites

I am wondering if any of the following reports will make it into 2.0.3:

 

0003931

0003919

0003928

0003927

 

And I have a couple of more to report (having a button to reload models while in the model/animation viewer and when in the entity browser).

Edited by motorsep
Link to comment
Share on other sites

I am wondering if any of the following reports will make it into 2.0.3:

 

0003931

0003919

0003928

0003927

 

And I have a couple of more to report (having a button to reload models while in the model/animation viewer and when in the entity browser).

Maybe I'll have a look, maybe not, I can't make any promises. I understand that everybody wants their bug reports see handled with priority, but in the end it comes down to my limited driving force. If it's something easy (means: can be resolved within 1-2 hours) then chances are higher. Some stuf requires extensive rewriting of many code parts (even if it "sounds easy" from the user perspective) and massive testing after the changes have been done. Such things may take me weeks to finish it, and I try to not start more than one such a project, if at all. On top of that it depends on my personal interest on certain topics. I do this for a hobby, so some percentage of fun needs to be in it for me. Another factor is the personal one - folks that have helped me during the boring testing phases in the past and approach me in a friendly and helpful way are likely to get some bonus in return, I'm a social person after all. But I'm not a genie in a bottle, so I only can give back so much. Active mappers that gave the TDM community hours of fun gameplay are also more likely to have their voices heard.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 5 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...