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Frequent, irritating crashes


Jawlesss
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Hey guys, I've read the FAQ and searched this forum multiple times, was hoping for help with issues related to frequent crashes.

 

I can download and run missions perfectly fine, except for occasional frame rate stuttering. The main problem I'm facing is frequent crashes to desktop. They mostly happen when either myself or enemy AI are moving around.

 

The most frequent crashes have occured during my playthrough of Requiem, but I have suffered crashes-to-desktop in almost every mission I've played.

 

Specs: 1474896_10202552117827611_2064188988_n.j

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v2.03 is probably right around the corner now. Maybe Springheel will add you to the beta tester list if you send him a PM.

I know that it runs far more stable than v2.02 did for me.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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v2.03 is probably right around the corner now. Maybe Springheel will add you to the beta tester list if you send him a PM.

I know that it runs far more stable than v2.02 did for me.

Just tried the beta, framerate and crash to desktop in both Builder Roads and Requiem.

 

You had mentioned in the beta thread that I could edit image_downside options? How do I go about doing that?

 

Once the issues fixed, I might revert back to 2.02, but I'd still like to contribute to the beta test while I can.

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Ok. As I mentioned, try setting image_downsize in darkmod.cfg file.

See here:

 

http://forums.thedarkmod.com/topic/16387-fan-mission-penny-dreadful-2-by-melan-and-bikerdude-2014078/?p=349994

 

Also make sure EAX is disabled.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Ok. As I mentioned, try setting image_downsize in darkmod.cfg file.

See here:

 

http://forums.thedarkmod.com/topic/16387-fan-mission-penny-dreadful-2-by-melan-and-bikerdude-2014078/?p=349994

 

Also make sure EAX is disabled.

After following every step, I have seen massive improvements, but still suffering the notorious CTD. Tears of St. Lucia had a massive improvement in frame rate, but a crash did occur late through my run-through of that. I then tested Requiem, much slower frame rate and two CTD within 40-ish minutes of gameplay. I expected as much with THAT mission, it's just one long light show.

 

This IS a major improvement, though. A guard carrying a torch or the crazier enemies in Requiem no longer sends me into desperate prayer.

 

EDIT: Vram is about 1.6gb from what I dug up. I still altered the image_downside just to be safe.

Edited by Jawlesss

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Alright, one thing I noticed is that Windows Defender lost my process whitelist on update. Make sure you've set your security software to exclude TheDarkMod.exe.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Are logged into windows with an administrator level account..?

Yep. That's why I found it weird.

 

If this helps the problem: I just had a CTD after pressing the quicksave button. When I attempted to load that quicksave, an in-game window pops up saying:

"GAME ERROR"

10Restore game:Initializecache: bad cache offset (1932489580)

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Hmm, might be a good idea to post that save here for examination.

 

Other than that, if you've been playing TDM for awhile you might have older mission versions.

Try deleting the missions that give you the most trouble from the fms folder and using the

in-game downloader to grab the latest builds.

 

Oh, and try setting:

 

seta tdm_savegame_compress "0"

 

in your Darkmod.cfg to disable savegame compression

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Disabling savegame compression will use a lot more memory and disk IO, so I doubt it will help.

 

The issue here smells like corrupt memory. Jawless, could you run a memory test like memtextx86? http://www.memtest86.com/

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 3 months later...

I really apologize for the very late reply. I've been kind of turned off gaming in general for my last semester, blaa blaa blaa.

 

To summarize current Dark Mod situation: crashes have significantly died down, but still occur every now and again. Performing a memory test as you suggested turned up nothing significant.

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