Jump to content
The Dark Mod Forums

atdm:prop_winebottle_sit_and_drink - not working?


Recommended Posts

I found this winebottle in the entities, and thought to use it.

In the description it says:

Placing this bottle before a sitting AI will make the AI pick the bottle up, that will activate drinking behaviour plus a random put-down of the bottle. The cycle repeats then.

Doesn't seem to work though, I placed it nearer and nearer to the sitter (on a table he sits in front of), tried to make him stand up and sit down again, etc.

When I dmap, I get the following error for it:

file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined

I don't need the bottles of course, but I wanted to try them, since the idea of something to drink that also stands on the table appeals to me. I am not sure if I haven't seen it already somewhere working too.

 

Any idea if they are bugged, if I placed them wrong, or its something else?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...