Dragofer Posted April 7, 2016 Author Report Posted April 7, 2016 You definitely did top notch work hereThanks a lot, I'm glad you appreciate it as both in Blender and in DR it's intensive work to make a ship. Regarding physics simulation, I do agree that Blender has fun gadgets. It turned a flat plane into a 720,000 tris ocean with sliders for wind speed, wave choppiness, foam etc. with a single modifier. But then mixing together a graphical shader for the surface amounts to arcane magic. It's said actions speak louder than words, and the mission I just put into testing has a nobleman admiring the model ship. I very much look forward to meeting this nobleman you know. 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Popular Post Dragofer Posted May 2, 2016 Author Popular Post Report Posted May 2, 2016 (edited) A handful models which I recently finished up for purposes of my mapping: Coffin A prop that will be needed in my story. Part of the testing procedure was checking to see whether a skeleton could be lifted into it and whether the lid would still close (not a spoiler btw). Fireplace This is precisely the kind of fireplace I'm after for my settings - this one was made in DarkRadiant. Builder Altar For a long time this model had strange black smudges all over it ingame - until Blender converted it into .lwo. That handily solved everything. Barouche Now, even with newly improved seating derived from Epifire's armchair, this one's ready for action. Download In the first post of this thread Edited June 29, 2017 by Dragofer 11 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Melan Posted May 2, 2016 Report Posted May 2, 2016 Top notch work! I really like the look and feel of these objects - just the proper, slightly antique style that fits TDM. 1 Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Dragofer Posted May 2, 2016 Author Report Posted May 2, 2016 Top notch work! I really like the look and feel of these objects - just the proper, slightly antique style that fits TDM. Great, I'm glad you value these. Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Moonbo Posted May 2, 2016 Report Posted May 2, 2016 Looks great, but the Builder altar cloth really should have its own texture. Right now it looks like someone draped a carpet over it. Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com
Dragofer Posted May 3, 2016 Author Report Posted May 3, 2016 Looks great, but the Builder altar cloth really should have its own texture. Right now it looks like someone draped a carpet over it. That is, indeed, a carpet. When I made the altar I looked through existing textures and saw that there was already a large selection of suitable ornate and plain fabric textures together with skins in stock, including the one you see on the altar which personally I thought was fitting, so I took those. As implied there are also non-carpet skins, but I think what you're looking for is something with Builder-themed decorations? Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
grayman Posted May 3, 2016 Report Posted May 3, 2016 ... what you're looking for is something with Builder-themed decorations? Ideally, yes. The problem with using the existing carpet textures is that those have been ingrained in us as "carpet". 1 Quote
Popular Post Dragofer Posted May 13, 2016 Author Popular Post Report Posted May 13, 2016 (edited) Here's a big lamp package containing lots of new models and all those I had already made, now systematically organised - this replaces anything else I've released that had to do with lamps. Screenshots of some of the new lamps: Album Lamp list Lights -> Model Lights, Static -> Oil_Lamps oil_lamp_desk2 oil_lamp_desk3 oil_lamp_desk4 oil_lamp_desk5 oil_lamp_desk6 oil_lamp_hanging1 oil_lamp_hanging2 oil_lamp_standing1 oil_lamp_wall1 Lights -> Model Lights, Static -> Hanging lantern_hanging1 lantern_hanging2 Lights -> Model Lights, Static -> Electric -> Indoor electric_lamp_hanging1 Lights -> Model Lights, Static -> Electric -> Indoor sphere_wall sphere_wall_twin (and variations of sphere lamps) Specs - All lamps except the hanging lanterns can be toggled by frobbing. - Most are up to around 1k tris, the more complex ones have shadowmeshes. - Covered lamps can only be extinguished by frobbing or gas. - Bullseye lantern is a moveable. - Gold lamps also have silver and brass skins. - Modified particles, light entities etc. I've also replaced lamp_glass_unlit_opaque_shadowcasting with a version which doesn't glow in the dark. - All non-oil lamps use colorme so that the glass has the same colour as the light. - All are .lwo's, including the older ones, which saves drawcalls in multi-material models. - Compressed package size 507kb. Known issues - Lamps using gaslightglass textures show up strangely in DarkRadiant because it tries to do translucency effects, but they look normal in DarkMod. - The bullseye lantern has resisted my attempts to make better light falloff images, so it's using stock light textures at the moment. Download In the first post of this thread I also made the models for these, but will need a bit of a break after digging around for this long in tdm's entity definition/material/skin/particle/lights files. Edited June 29, 2017 by Dragofer 11 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Popular Post Dragofer Posted June 27, 2016 Author Popular Post Report Posted June 27, 2016 (edited) Something I had been wanting again and again: a privy chair, as an alternative to the privy banks we know. Back in the days people had these standing around in their bedrooms - at least those with less housing space available to them than the nobles. In the first post of this thread The existing buckets turned out be quite gigantic compared to chairs, being taller than TDM's sitting height, so I've included a downscaled wooden bucket for use with this privy chair. Edited June 29, 2017 by Dragofer 7 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Bikerdude Posted June 27, 2016 Report Posted June 27, 2016 Nice, can we have some skins for it ranging from fancy red wood to old wood etc..? Quote
grayman Posted June 27, 2016 Report Posted June 27, 2016 This will go much easier on the ailing backs of our aging nobles. 3 Quote
Dragofer Posted June 27, 2016 Author Report Posted June 27, 2016 Nice, can we have some skins for it ranging from fancy red wood to old wood etc..? Sure, here are some skins, recolours to be either very dark or in the red tone that's common in TDM's noble settings. As a side-effect, the wchair1 now also has these skins. I've replaced the original download.If you're looking for retextures like the smooth rtable1 vs. the rough wchair1 materials I'd need to make separate models so each has its own UV map. 3 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Popular Post Dragofer Posted July 29, 2016 Author Popular Post Report Posted July 29, 2016 (edited) Some more modelling along the way of mapping: An arched podest for a statue with stone benches around, for gardens, ideally lit by moonlight. You could remove the statue and put a memorial slate there instead. 1000 tris. An opulent marble fireplace designed for nobles, 1400 tris. Both this and the statue are prefabs. In the first post of this thread Edited June 29, 2017 by Dragofer 7 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
NeonsStyle Posted July 30, 2016 Report Posted July 30, 2016 (edited) WOW some really impressive work there Dragofer. Could you do an outhouse? Since at the time, there was little sewage, most people didn't wantshit buckets in the house, so they used an outhouse, something like this: Not to hard to build out of brushes, but a model allows finer workmanship. and Edited July 30, 2016 by NeonsStyle Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/
Bikerdude Posted July 30, 2016 Report Posted July 30, 2016 An opulent marble fireplace designed for nobles, 1400 tris. Both this and the statue are prefabs.The models are excellent, by only feedback is regarding the room. The door should reach the floor and the wall-floor trim be either side of it. Quote
Popular Post Dragofer Posted July 30, 2016 Author Popular Post Report Posted July 30, 2016 (edited) WOW some really impressive work there Dragofer. Could you do an outhouse? Since at the time, there was little sewage, most people didn't wantshit buckets in the house, so they used an outhouse, something like this: Not to hard to build out of brushes, but a model allows finer workmanship. Thanks - regarding the outhouse, they are already very brushes-and-patches in the way they're built, so I'm not sure how a model would differentiate itself. Possibly by making indentations in the surfaces like in the first image, but the normalmaps in the textures already go a long way towards achieving that effect. In the second image, we do have a worn door like that in the assets. The models are excellent, by only feedback is regarding the room. The door should reach the floor and the wall-floor trim be either side of it. Heh, I just took a suitably sized spare room in one of my WIPs, put in a simple furniture arrangement and took the shot, looks like I didn't get around to freeing up the doors of trim there yet. Maybe I should make more bombastic screenshots, ingame with moody lighting, to present my work, edit, like so: Edited July 30, 2016 by Bikerdude uploaded a brighter version, as the original was very dark. 8 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
grayman Posted July 30, 2016 Report Posted July 30, 2016 That outside shot looks very painterly! 1 Quote
Dunedain19 Posted July 31, 2016 Report Posted July 31, 2016 Awesome work, Dragofer! Any chance you completed some of the unfinished light models listed above? Quote
Popular Post Dragofer Posted August 1, 2016 Author Popular Post Report Posted August 1, 2016 (edited) Thanks and welcome back. Right up until now they were in a raw state, but just went and fixed up the models and sorted out their materials and skins. They're missing entity definitions at the moment, a fiddly task that I'll have to do another time, but as they're electric lights you can just put a light inside them and give them a lit skin. Stim/response can make them switchable. They're found in models/darkmod/lights/non_extinguishable/(vintage_lamps) and models/darkmod/lights/extinguishable/chandelier_6candles2 In the first post of this thread Edit: saw that the candle chandelier didn't have a twosided chain yet and that bulbs weren't included in skins, fixed that. Edited June 29, 2017 by Dragofer 8 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
demagogue Posted August 1, 2016 Report Posted August 1, 2016 Those look great! I'm particularly happy about the fireplace. I think we really need some variety there and even a few more wouldn't hurt. The other thing I think we could use is modeled rugs, and sheets on beds, pillows and cushions, etc, with rumpled fabric. Patches don't do it. Other variations on that theme are crumbling or holey walls, peeling wallpaper, etc. Not a request as much as I was just thinking about it and wanted to make a memo. 2 Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Popular Post Dragofer Posted November 1, 2016 Author Popular Post Report Posted November 1, 2016 (edited) Brig (formerly known as the Ketch) My latest sailing ship, a small one this time, created in the framework of an idea I had not so long ago for a rocky coastal area in an outlying part of the world. Unlike most of my previous ships, which were rather well-kept and would no doubt have made their captains proud, my aim with this one was to give it a weathered, exposed to the elements look to befit the environment where it's found. Various other traits also apply. First of all, this is actually a set of prefabs: closed hull or open hull with accessible interior, moored at a harbour or sailing on the ocean, and also an example interior furnishing. All prefabs are fully mapped, so they have nodrawsolid, monsterclip, noshadows settings and all the rest. As usual there's also a 1:50 scale model, either with sails fully open or rolled up. Regarding the naming: in that era ships were named after their arrangement of sails. The sail plan of this ship has many things in common with that of a brig, but you could get away with calling it most any other name as well. Ketch, sloop, schooner and cutter would be suitable for small ships. Sailing variant Moored variant Deck Hold, front Cabin The ships of TDM, from top left by row: Airship (Pandora's Box), Carack (One Step Too Far), Caravel, Brig, Galleon (No Honour Among Thieves, Accountant 2 & more), Steam Schooner (Down by the Riverside), Boat1, Boat2, Invernesse (Down by the Riverside), SloopSpecs:- Roughly 12000 tris in total - Modest interior accommodation: one cargo room and one cabin with two bunks at the stern - 4 new ambient sounds (2 rigging sounds, 1 ship interior sound, 1 sailing water sound). Boiling cauldron sfx from kyyrma - Includes my railing-mounted cannons and Xendrox's higher-poly bullseye windows. As well as slightly modified stock models (i.e. a small variant of the ship doorframe) - Staircases and their steps are irregularly deformed, no straight lines - Mooring ropes are climbable - Made in DarkRadiant for more optimal integration with the engine - Liberal use of decals. The sails could also be covered in decals, which looks great ingame, but in DR it leads to a hefty graphical glitch which is why I didn't apply them by default - Horizontal cargo hold door that can be used by AI. However it easily breaks down when hostile AI try to chase the player across it, so I'd suggest either only letting friendly AIs use it or making it non-frobable - Floor beams are nonsolid to the player and AI so they don't bounce, while they're still solid to moveables - Ceiling beams are nonsolid to blackjacks - Bullseye windows react to lights being extinguished, after I fixed their models to properly display their glass discs. By default interior windows stay black when nearby lights are extinguished, but you can change the _color spawnarg if you want them to become blue with moonlight when the lights are offDownloadIn the first post of this thread This can be installed and started like a regular mission for those who'd like to take a look ingame. If you'd like to use it in your own map it's best to use the prefabs, not the .map. Edited December 17, 2018 by Dragofer 12 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository
Amadeus Posted November 1, 2016 Report Posted November 1, 2016 These are absolutely stunning, great work. I also love the oil lamps that you made for your last mission and if you don't mind, I'd definitely like to use them for my WIP. 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
Goldwell Posted November 1, 2016 Report Posted November 1, 2016 (edited) Wow Dragofer the Ketch looks amazing, especially that interior! Very well done Edited November 1, 2016 by Goldwell 2 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
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