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Posted

You definitely did top notch work here

Thanks a lot, I'm glad you appreciate it as both in Blender and in DR it's intensive work to make a ship. Regarding physics simulation, I do agree that Blender has fun gadgets. It turned a flat plane into a 720,000 tris ocean with sliders for wind speed, wave choppiness, foam etc. with a single modifier. But then mixing together a graphical shader for the surface amounts to arcane magic.

 

It's said actions speak louder than words, and the mission I just put into testing has a nobleman admiring the model ship. :smile:

I very much look forward to meeting this nobleman you know.
  • Like 2
  • 4 weeks later...
Posted

Top notch work! I really like the look and feel of these objects - just the proper, slightly antique style that fits TDM.

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Top notch work! I really like the look and feel of these objects - just the proper, slightly antique style that fits TDM.

 

Great, I'm glad you value these.

Posted

Looks great, but the Builder altar cloth really should have its own texture. Right now it looks like someone draped a carpet over it.

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

Posted

Looks great, but the Builder altar cloth really should have its own texture. Right now it looks like someone draped a carpet over it.

 

That is, indeed, a carpet. When I made the altar I looked through existing textures and saw that there was already a large selection of suitable ornate and plain fabric textures together with skins in stock, including the one you see on the altar which personally I thought was fitting, so I took those. As implied there are also non-carpet skins, but I think what you're looking for is something with Builder-themed decorations?

Posted

 

... what you're looking for is something with Builder-themed decorations?

 

Ideally, yes.

 

The problem with using the existing carpet textures is that those have been ingrained in us as "carpet".

  • Like 1
  • 2 weeks later...
  • 1 month later...
Posted

Nice, can we have some skins for it ranging from fancy red wood to old wood etc..?

 

Sure, here are some skins, recolours to be either very dark or in the red tone that's common in TDM's noble settings. As a side-effect, the wchair1 now also has these skins. I've replaced the original download.

If you're looking for retextures like the smooth rtable1 vs. the rough wchair1 materials I'd need to make separate models so each has its own UV map.

 

jHQG0Oj.png

  • Like 3
  • 1 month later...
Posted (edited)

WOW some really impressive work there Dragofer. Could you do an outhouse? Since at the time, there was little sewage, most people didn't want

shit buckets in the house, so they used an outhouse, something like this: Not to hard to build out of brushes, but a model allows finer workmanship.

 

outhouse_4.jpg

and

 

Rustic%20Outhouse%20MKT%20I.jpg?13433902

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted
An opulent marble fireplace designed for nobles, 1400 tris. Both this and the statue are prefabs.

The models are excellent, by only feedback is regarding the room. The door should reach the floor and the wall-floor trim be either side of it.

Posted

Those look great!

 

I'm particularly happy about the fireplace. I think we really need some variety there and even a few more wouldn't hurt.

 

The other thing I think we could use is modeled rugs, and sheets on beds, pillows and cushions, etc, with rumpled fabric. Patches don't do it. Other variations on that theme are crumbling or holey walls, peeling wallpaper, etc. Not a request as much as I was just thinking about it and wanted to make a memo.

  • Like 2

What do you see when you turn out the light? I can't tell you but I know that it's mine.

  • 2 months later...
Posted (edited)

Wow Dragofer the Ketch looks amazing, especially that interior!

 

Very well done :)

Edited by Goldwell
  • Like 2

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