Baal Posted May 20, 2018 Report Share Posted May 20, 2018 Thanks for taking the time to write this. It's very much appreciated. I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills. Quote Link to comment Share on other sites More sharing options...
chakkman Posted May 20, 2018 Report Share Posted May 20, 2018 I agree with all your points except for the optional knockout limit. I see it as a kind of explicit feedback on how sneaky you were. The premise justifies it; your goal is to impress and show of your skills. Ok, as the context is to show off your skill in the break in, i do get the objective in this mission, specifically. Normally, i find it an artificial restriction, which prevents players from playing the way they wish to play. Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted June 19, 2018 Report Share Posted June 19, 2018 Hmm. This mission has EFX reverb files but doesn't seem to have the effect going on? Did EAX ever work in this mission? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Baal Posted June 19, 2018 Report Share Posted June 19, 2018 I don't think so. Biker may have tried, but I never worked on or tested that. By the way, how much work is it to add that feature? Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted June 19, 2018 Report Share Posted June 19, 2018 As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Bikerdude Posted June 19, 2018 Author Report Share Posted June 19, 2018 Biker may have tried, but I never worked on or tested that. By the way, how much work is it to add that feature?I think I made a start, by creating all the different zones for when EFX would be working and the map updated.As I recall, you just need to pair each reverb def name to the name of an info location entity. The eaxdemo map has some pretty good example reverb defs for common environments to go by.Yep, very simple. @nbohr, does the wiki have example room settings for the various types of rooms..? Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted June 19, 2018 Report Share Posted June 19, 2018 Hmm... http://wiki.thedarkmod.com/index.php?title=Setting_Reverb_Data_of_Rooms_(EAX) it does not but here is a good thread: http://forums.thedarkmod.com/topic/19205-getting-started-with-the-efx-room-reverb-system-wip/ with a nice big list of default reverb defs. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
nbohr1more Posted July 2, 2018 Report Share Posted July 2, 2018 I fixed the EFX reverb. Just needed to combine all the efx defs into 1 kiss.efx file. It should now appear as an update in the Downloads menu. 2 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Bikerdude Posted July 2, 2018 Author Report Share Posted July 2, 2018 Thanks chap. Quote Link to comment Share on other sites More sharing options...
Baal Posted October 2, 2018 Report Share Posted October 2, 2018 We're going to release an updated version. 1. EFXThat was the main reason for the update but I just noticed that nbohr1more already added EFX (thanks by the way). Has anyone tested these? Are the audio settings ok as they are or do they need tweaking? 2. Briefing videoI asked Goldwell and Crowind to provide me with a better encoding of the video. Any suggestions on what resolution to go with? 3. Difficulty settingsI always wondered if the mission was perhaps to difficult. Feedback would be appreciated. 4. And whatever else needs fixing. There were a few minor things. Quote Link to comment Share on other sites More sharing options...
Azaran Posted October 12, 2018 Report Share Posted October 12, 2018 (edited) I've combed the mission from top to bottom, but can't find the gallery key Edited October 12, 2018 by Azaran Quote Link to comment Share on other sites More sharing options...
Baal Posted October 13, 2018 Report Share Posted October 13, 2018 I've combed the mission from top to bottom, but can't find the gallery key It is on a guard's belt. The gallery door is on his patrol path.There is also another way into the gallery. Quote Link to comment Share on other sites More sharing options...
acolyte6 Posted March 16, 2019 Report Share Posted March 16, 2019 In reply to a couple of the points Regarding the sewer key - it is hanging in clear view in the kitchenRegarding the generator - did you read the diary where Sir Talbot complained about having to get a guard climb up to switch it on I can't believe I missed this one 4 years ago. Wow!Anyway, found the rope arrow so I could get to the roof, where the greenhouse is. Is that where the lever is to turn on the generator? Used the rope to go down the elevator shaft, thinking I could open the doors, but that was a no go. Can someone please tell me where the lever is?Can someone also explain to me how to spoil stuff in the DarkMod forums? Quote (Not on my machine, In Europé, but it works excellent ) My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI Onboard is: CPU: Intel Socket 775 VGA: nVidia GeForce EVGA GTX-260 RAM: DDRIII 16Gb HDD: 2 Tb OS: 64bit Win 8.1 All service packs and latest drivers installed. Link to comment Share on other sites More sharing options...
nbohr1more Posted March 16, 2019 Report Share Posted March 16, 2019 I can't believe I missed this one 4 years ago. Wow!Anyway, found the rope arrow so I could get to the roof, where the greenhouse is. Is that where the lever is to turn on the generator? Used the rope to go down the elevator shaft, thinking I could open the doors, but that was a no go. Can someone please tell me where the lever is?Can someone also explain to me how to spoil stuff in the DarkMod forums?To use spoilers: [spoiler] some spolier info [/spoiler] As for the generator? Go down to the basement at the bottom of the kitchen stairs then go into the wine cellar. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Lex Posted August 29, 2019 Report Share Posted August 29, 2019 (edited) I haven't been to the game for a year or so but here I am again completing this mission and it's amazing. I have very little to add to the points in the feedback section of the original post as they're pretty much accurate about my experience. Still, I can streess that the vertical use does not only feels right and awesome but it also adds to the flow because once you discover some passages it's not irritating to go back and forth around the map in case you need to return. I also appreciated the thoughtfulness about the size of the map. It's not big but it also doesn't feel cramped or a labyrinth. It's probably an ideal ratio between map size and it's content. Thank you. Edited September 1, 2019 by Lex 1 Quote How we speak depends on how we keep silent. Link to comment Share on other sites More sharing options...
nbohr1more Posted September 17, 2021 Report Share Posted September 17, 2021 Here is a revised EFX reverb file:kiss.efx Since Baal already expressed that he wasn't happy with the current setup, this may be added as a replacement depending on feedback. Just add it to /darkmod/fms/talbot/efxs/ ( you'll need to create the efxs folder ) 2 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
nbohr1more Posted September 25, 2021 Report Share Posted September 25, 2021 Small tweak to the kitchen reverb. This should be the final version. kiss.efx 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Baal Posted December 22, 2022 Report Share Posted December 22, 2022 I have to share this. The way this player got the rope arrow is a pretty funny, 'immersive sim' way to do it. He got a bucket from the cellar, stood on it, and jumped to grab the arrow. This is just awesome. Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 22, 2022 Report Share Posted December 22, 2022 I mean it's cute but super unnecessary. There's a reason that vines are hanging from the ledge that extend to the rope arrow. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Baal Posted December 22, 2022 Report Share Posted December 22, 2022 Of course; I know that. But standing on a bucket is such a real world solution to that problem. He could have taken anything, and he didn't even have to turn the bucket upside down. That just made me chuckle. Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 22, 2022 Report Share Posted December 22, 2022 5 minutes ago, Baal said: Of course; I know that. But standing on a bucket is such a real world solution to that problem. He could have taken anything, and he didn't even have to turn the bucket upside down. That just made me chuckle. True, definition of immersive sim right there. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
nbohr1more Posted February 3, 2023 Report Share Posted February 3, 2023 I added the improved EFX reverb changes to the mission in the mission database. I was hoping to get some final feedback, but the existing EFX was clearly "not great" so this should substantially improve things. 1 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
datiswous Posted February 3, 2023 Report Share Posted February 3, 2023 On 12/22/2022 at 11:28 AM, Baal said: The way this player got the rope arrow is a pretty funny, 'immersive sim' way to do it. I try to do this in a lot of missions, only finding out mission designers don't always make their mission immersive. Quote Link to comment Share on other sites More sharing options...
Baal Posted February 6, 2023 Report Share Posted February 6, 2023 On 2/3/2023 at 6:36 AM, nbohr1more said: I added the improved EFX reverb changes to the mission in the mission database. I was hoping to get some final feedback, but the existing EFX was clearly "not great" so this should substantially improve things. Thank you. I don't know much about EFX; I need to read up on that some time. I'll check it out when I have time. On 2/3/2023 at 1:36 PM, datiswous said: I try to do this in a lot of missions, only finding out mission designers don't always make their mission immersive. You mean stacking things to climb on them? Moveable objects are pretty interesting. They can be anywhere, anytime. Doing things you don't expect. 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted February 6, 2023 Report Share Posted February 6, 2023 3 hours ago, Baal said: You mean stacking things to climb on them? Yeah there are often higher places that can be reached, but then lead nowhere, which is super disappointing. (I mean in general, not talking about this mission, I haven't played it yet) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.