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Posted (edited)

OP:

 

Sickle download:

I took a shot at making the sickle heres what I have so far:

Original

sickle.jpg

 

Textureless model:

post-37151-0-95383100-1429981102_thumb.png

105 faces, 214 triangles, 113 vertecies. Too expensive?

 

Textured:

PGgoVYq.png

 

 

I'm having issues getting it into game though.

 

/ENDOFOP

 

 

 

 

I dunno if it is a priority, but... howsabout some masks the AI could wear?

 

http://forums.thedarkmod.com/topic/13926-rpgistas-mapping-and-modeling-thread/?p=368559

I could take a shot at it.

 

edit: I'm trying to get a good texture on the sickle model, but I'm still setting up everything for TDM, so it might be a bit.

Edited by ShadeDrifter
  • Like 1
Posted

I prefer the second option. Surprising, but the touch of pink makes it look more real.

 

Do please re-use existing TDM textures where possible by the way when you're making new things for the game. That helps with map load time. Existing textures can be retinted (the simple way, using an RGB filter) in the material file without needing to generate a new image.

Posted

Alright. I was having issues navigating around the materials, so I wasn't sure if the weapons used metal textures or their own.

 

How's my collision model?

iKFtjZX.png?1

 

 

Also my model shows up in darkradiant but not in the dark mod for some reason.

Posted

You can't make a concave collision mesh like that. Assuming you're planning on making this a movable entity, the cm would have to be a simple shape with a minimal number of faces.

 

As for not showing up, what is the error message in the console?

Posted

The model not showing up may be related to the issue spring mentioned above. TDM doesn't support concave collision meshes iirc.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

Updated:

068Ts2Q.png

 

 

 

 

It wasn't showing up without a collision model either, nor with the new one. The console doesn't print out an error that seems related to sickle in tdm or darkradiant.

 

I should note I'm using linux and created my own model path in the main darkmod and named it "models/darkmod/tools" instead of putting it in the pk4 packages.

Edited by ShadeDrifter
Posted (edited)

It was in quads, but the .ase exporter I use converts it to tris.

 

edit: actually... i think it missed some. false alarm

 

Could I upload the .ase of the model here and someone could look at it?

Edited by ShadeDrifter
Posted (edited)

I was comparing my .ase to the handsaw .ase and I think I found out the issue. Basically my exporter made one object with two sub objects, and the handsaw appears to have 4 different objects with no subobjects.

 

Edit: Yep. That was it.

Edited by ShadeDrifter
Posted (edited)

You should split the edge along the inside of the hook. The dark shadows are smoothing errors, it's trying to smooth around the sharp edge.

Nice catch! It looks way better now that I broke up the blade into 3 parts. The rim, and the 2 sides.

 

Edit: I updated the mask by adding a collision box (i forgot!), also i had the tri count wrong. It's ~400.

Edited by ShadeDrifter
Posted

Good looking mask! I like the universally simple design: in black it would be suitable for a robber, in various colors it would work for a masked party. Keep up the good work.

 

Just remember that it is supposed to be worn by an AI, so the size and shape should be as such that it fits on the face of a typical male and female character.

Clipper

-The mapper's best friend.

Posted

The sickle is looking much better, but I'd recommend a metal with less specular on it. It's very shiny for a farm tool and much shinier than your reference pics.

 

A specular along the sharp edge would be good, but the rest of the metal should have little or none.

 

1145715-sickle.jpg

Posted

Good looking mask! I like the universally simple design: in black it would be suitable for a robber, in various colors it would work for a masked party. Keep up the good work.

 

Just remember that it is supposed to be worn by an AI, so the size and shape should be as such that it fits on the face of a typical male and female character.

 

Yeah, though I'm not sure if therse a one size-fits all for masks. For example the blank mask fits the noble female head, one of the male heads, but does not fit the noble man head. There also was a model who had a nose and it just cut straight through.

 

HEaTqK1.png

 

 

 

 

The sickle is looking much better, but I'd recommend a metal with less specular on it. It's very shiny for a farm tool and much shinier than your reference pics.

 

A specular along the sharp edge would be good, but the rest of the metal should have little or none.

 

1145715-sickle.jpg

Like this?

8gQfDMh.jpg

 

 

I was looking for an intermediate between brand new polished and no shine, but couldn't find one.

 

 

 

Also I started on another mask. I was planning on doing a full face jester mask, though it's prob going to be around 1k tris.

CsCCvbo.png

  • Like 2

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