grayman Posted May 9, 2015 Report Posted May 9, 2015 textures/darkmod/stone/sculpted/rough_grey_dirty_sepia_grey_trim is throwing a "missing file" warning. What's missing is the bumpmap. The one defined in the material shader is this: bumpmap textures/darkmod/stone/natural/molding_grey_local But that doesn't exist. A bumpmap with the same name exists for wood trim: textures/darkmod/wood/panels/molding_grey_local So either the author forgot to include the missing file, or intended that the stone shader use the wood bumpmap. I tested a fix using the wood bumpmap in the stone shader, and it looks good. Would you rather I: 1 - Use the existing wood bumpmap in the stone shader and commit a material file change. (No increase in asset size.) or 2 - Copy the existing wood bumpmap file, give it the missing filename, and commit that to TDM? (Increase in asset size.) Quote
Springheel Posted May 9, 2015 Report Posted May 9, 2015 I'll take a look when I get home. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted May 9, 2015 Report Posted May 9, 2015 1 - Use the existing wood bumpmap in the stone shader and commit a material file change I think that's the correct option. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted May 9, 2015 Report Posted May 9, 2015 I'll take a look when I get home.Let me know if you dont have time and I will sort it :-) Quote
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