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textures/darkmod/stone/sculpted/rough_grey_dirty_sepia_grey_trim is throwing a "missing file" warning.

 

What's missing is the bumpmap.

 

The one defined in the material shader is this:

 

bumpmap textures/darkmod/stone/natural/molding_grey_local

 

But that doesn't exist.

 

A bumpmap with the same name exists for wood trim: textures/darkmod/wood/panels/molding_grey_local

 

So either the author forgot to include the missing file, or intended that the stone shader use the wood bumpmap.

 

I tested a fix using the wood bumpmap in the stone shader, and it looks good.

 

Would you rather I:

 

1 - Use the existing wood bumpmap in the stone shader and commit a material file change. (No increase in asset size.)

 

or

 

2 - Copy the existing wood bumpmap file, give it the missing filename, and commit that to TDM? (Increase in asset size.)

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