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Fan Mission: A House of Locked Secrets by Gelo "Moonbo" Fleisher (2015/05/28)


Moonbo

A House of Locked Secrets (by Gelo "Moonbo" Fleisher)  

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22 hours ago, Bumbling Thief said:

I'm using the 64-bit executable on Linux (Debian Testing). I've attached my Darkmod.cfg. I haven't modified it, so it should be identical to the version bundled with 2.07 (edit: except for adjusting the brightness and gamma, and maybe one or two keys).

Darkmod.cfg 12.35 kB · 1 download

Nothing looks terribly out of place.

Try disabling new ROQ:

r_cinematic_legacyRoq "1"

 

If that doesn't help:

 

  1. make a copy of files darkmod.cfg and darkmod.ini (as backup)
  2. remove the darkmod.log file.
  3. open thedarkmod.cfg with notepad
  4. go to line: seta logFile "0"
    change the value 0 to 1
  5. and save the file.
  6. open darkmod.ini with notepad
  7. go to lines:
    LogError=0
    LogBegin=0
  8. change the 0 to 1.
  9. and save the file.
  10. Start tdm. and reproduce the issue
  11. close tdm. (or crash)
  12. check the content in darkmod.log and your qconsole.log.
    They can be found in:
    <your_darkmod_folder>\fms\houseoflockedsecrets\qconsole.log
  13. post the content of qconsole in this topic.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Using the legacy ROQ didn't prevent the crash, so I enabled logging. Here is the content of qconsole.log:

 

Quote

log file 'qconsole.log' opened on Thu Jul 16 16:59:06 2020

execing DarkmodKeybinds.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1274 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default'
OpenAL: found device 'HDA Intel HDMI, HDMI 0 (CARD=HDMI,DEV=3)'
OpenAL: found device 'HDA Intel HDMI, HDMI 1 (CARD=HDMI,DEV=7)'
OpenAL: found device 'HDA Intel HDMI, HDMI 2 (CARD=HDMI,DEV=8)'
OpenAL: found device 'HDA Intel HDMI, HDMI 3 (CARD=HDMI,DEV=9)'
OpenAL: found device 'HDA Intel HDMI, HDMI 4 (CARD=HDMI,DEV=10)'
OpenAL: found device 'HDA Intel PCH, ALC3232 Analog (CARD=PCH,DEV=0)'
OpenAL: using 'OpenAL Soft'
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Setup X display connection
Using screen 0 of 0x7378280 display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1366x768
Chosen visual: 0x021
...creating GL context: core-fc
...initializing QGL

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
OpenGL vendor: Intel
OpenGL renderer: Mesa Intel(R) HD Graphics 5500 (BDW GT2)
OpenGL version: 4.6 (Core Profile) Mesa 20.1.2 core
Checking required OpenGL features...
v - using GL_VERSION_3_1
v - using GL_EXT_texture_compression_s3tc
v - using GLX_VERSION_1_4
Checking optional OpenGL extensions...
Max texture units: 32
Max active textures: 192
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
X - GL_ARB_vertex_program not found
v - using GL_ARB_stencil_texturing
X - GL_EXT_depth_bounds_test not found
X - GL_ARB_geometry_shader4 not found
v - using GL_ARB_timer_query
v - using GL_KHR_debug
v - using GL_ARB_sync
v - using GL_ARB_draw_elements_base_vertex
v - using GL_ARB_texture_swizzle
v - using GL_ARB_buffer_storage
No ARB programs loaded
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 49152 kb
New buffer size: 49152 kb
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.08/64, linux-x86_64, code revision 8771
Build date: Jun 17 2020
WARNING:file def/tdm_ai_builder_ghost.def, line 7: entityDef 'atdm:moveable_warhammer_invisible' previously defined at def/builder_shadow.def:1
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/commoner_ghost.mtr, line 173: material 'ghost_tdm_commoner_tunic_brown' previously defined at materials/commoner_ghost.mtr:38
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_melan_carpet5.mtr, line 97: material 'textures/darkmod/carpet/rugs/ornate_red_black' previously defined at materials/melan_materials.mtr:187
WARNING:file materials/tdm_melan_carpet5.mtr, line 145: material 'textures/darkmod/carpet/rugs/ornate_vines' previously defined at materials/melan_materials.mtr:234
WARNING:file materials/tdm_melan_sculpt.mtr, line 143: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_yellow_floral' previously defined at materials/melan_materials.mtr:281
WARNING:file materials/tdm_melan_sculpt4.mtr, line 377: material 'textures/darkmod/stone/sculpted/panels/panel_floral_marble' previously defined at materials/melan_materials.mtr:751
WARNING:file materials/tdm_melan_sculpt4.mtr, line 564: material 'textures/darkmod/stone/sculpted/panels/panel_workers_lime_dark' previously defined at materials/melan_materials.mtr:1
WARNING:file materials/tdm_melan_sculpt4.mtr, line 613: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_crest' previously defined at materials/melan_materials.mtr:610
WARNING:file materials/tdm_melan_sculpt4.mtr, line 660: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_script_nontiling' previously defined at materials/melan_materials.mtr:657
WARNING:file materials/tdm_melan_sculpt4.mtr, line 707: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_burial' previously defined at materials/melan_materials.mtr:704
WARNING:file materials/tdm_melan_sculpted5.mtr, line 241: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_dark_floral' previously defined at materials/melan_materials.mtr:48
WARNING:file materials/tdm_portal_sky.mtr, line 37: material 'textures/smf/portal_sky' previously defined at materials/holtextures.mtr:1
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/tdm_windows.mtr, line 5330: material 'textures/darkmod/window/ornate/stained_colourful_dirty' previously defined at materials/melan_materials.mtr:141
WARNING:file materials/tdm_windows.mtr, line 6850: material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/melan_materials.mtr:95
WARNING:file materials/tdm_windows_bkd.mtr, line 247: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_windows.mtr:4148
WARNING:file materials/tdm_windows_bkd.mtr, line 454: material 'textures/darkmod/window/ornate/round_spokes01_brightlit' previously defined at materials/tdm_windows.mtr:228
Initializing event system
...841 event definitions
Initializing class hierarchy
...172 classes, 1668544 bytes for event callbacks
Initializing scripts
WARNING:file /home/rgm/darkmod/fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_automap.script, line 13: redefinition of 'IM_MAP'
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 145.3 ms
---------- Compile stats ----------

Memory usage:
     Strings: 53, 9568 bytes
  Statements: 22216, 888640 bytes
   Functions: 1318, 177180 bytes
   Variables: 102912 bytes
    Mem used: 2251664 bytes
 Static data: 4014424 bytes
   Allocated: 5210404 bytes
 Thread size: 7912 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 41 mods in the FM folder.
Parsed 45 mission declarations.
WARNING:No 'startingmap.txt' file for the current mod: ahouseoflockedsecrets
Parsed map sequence file: 2 missions found.
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load sound 'sound' using default
WARNING:file /home/rgm/darkmod/fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_automap.script, line 13: redefinition of 'IM_MAP'
WARNING:file def/tdm_ai_builder_ghost.def, line 7: entityDef 'atdm:moveable_warhammer_invisible' previously defined at def/builder_shadow.def:1
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/commoner_ghost.mtr, line 173: material 'ghost_tdm_commoner_tunic_brown' previously defined at materials/commoner_ghost.mtr:38
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_melan_carpet5.mtr, line 145: material 'textures/darkmod/carpet/rugs/ornate_vines' previously defined at materials/melan_materials.mtr:234
WARNING:file materials/tdm_melan_carpet5.mtr, line 97: material 'textures/darkmod/carpet/rugs/ornate_red_black' previously defined at materials/melan_materials.mtr:187
WARNING:file materials/tdm_melan_sculpt.mtr, line 143: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_yellow_floral' previously defined at materials/melan_materials.mtr:281
WARNING:file materials/tdm_melan_sculpt4.mtr, line 377: material 'textures/darkmod/stone/sculpted/panels/panel_floral_marble' previously defined at materials/melan_materials.mtr:751
WARNING:file materials/tdm_melan_sculpt4.mtr, line 564: material 'textures/darkmod/stone/sculpted/panels/panel_workers_lime_dark' previously defined at materials/melan_materials.mtr:1
WARNING:file materials/tdm_melan_sculpt4.mtr, line 613: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_crest' previously defined at materials/melan_materials.mtr:610
WARNING:file materials/tdm_melan_sculpt4.mtr, line 660: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_script_nontiling' previously defined at materials/melan_materials.mtr:657
WARNING:file materials/tdm_melan_sculpt4.mtr, line 707: material 'textures/darkmod/stone/sculpted/tombstones/tombstone_burial' previously defined at materials/melan_materials.mtr:704
WARNING:file materials/tdm_melan_sculpted5.mtr, line 241: material 'textures/darkmod/stone/sculpted/tiling_1d/trim_dark_floral' previously defined at materials/melan_materials.mtr:48
WARNING:file materials/tdm_portal_sky.mtr, line 37: material 'textures/smf/portal_sky' previously defined at materials/holtextures.mtr:1
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file materials/tdm_windows.mtr, line 5330: material 'textures/darkmod/window/ornate/stained_colourful_dirty' previously defined at materials/melan_materials.mtr:141
WARNING:file materials/tdm_windows.mtr, line 6850: material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/melan_materials.mtr:95
WARNING:file materials/tdm_windows_bkd.mtr, line 247: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_windows.mtr:4148
WARNING:file materials/tdm_windows_bkd.mtr, line 454: material 'textures/darkmod/window/ornate/round_spokes01_brightlit' previously defined at materials/tdm_windows.mtr:228
WARNING:file skins/tdm_ai_builder_ghost.skin, line 7: skin 'hammer_invisible' previously defined at skins/shadows.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
WARNING:file skins/tdm_lights.skin, line 8: skin 'chandelier_unlit' previously defined at skins/chandelier_unlit.skin:1
WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
WARNING:No 'startingmap.txt' file for the current mod: ahouseoflockedsecrets
27 warnings
pid: 308998
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
--------- Map Initialization ---------
Map: monastery
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
------- Game Map Init SaveGame -------
Compiled '/home/rgm/darkmod/maps/monastery.script': 6.3 ms
---------- Compile stats ----------

Memory usage:
     Strings: 54, 9672 bytes
  Statements: 22772, 910880 bytes
   Functions: 1349, 180716 bytes
   Variables: 106000 bytes
    Mem used: 2300920 bytes
 Static data: 4014424 bytes
   Allocated: 5237484 bytes
 Thread size: 7912 bytes

collision data:
   927 models
108966 vertices (2553 KB)
210420 edges (7397 KB)
 94393 polygons (6916 KB)
  8527 brushes (1191 KB)
 14349 nodes (672 KB)
113944 polygon refs (1780 KB)
 19062 brush refs (297 KB)
 84753 internal edges
   463 sharp edges
     0 contained polygons removed
     0 polygons merged
 20809 KB total memory used
289 msec to load collision data.
map bounds are (3026.0, 3388.0, 3852.0)
max clip sector is (189.1, 211.8, 240.8)
   23 KB passage memory used to build PVS
    3 msec to calculate PVS
   89 areas
  266 portals
   13 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/monastery.aas48
[Load AAS]
loading maps/monastery.aas96
[Load AAS]
loading maps/monastery.aas32
done.
[Load AAS]
loading maps/monastery.aas100
[Load AAS]
loading maps/monastery.aas_rat
[Load AAS]
loading maps/monastery.aas_elemental
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:Couldn't load sound 'sound/sfx/tools/lockpick/pin_00.ogg' using default
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
New buffer size: 70569 kb
New buffer size: 53429 kb
Static vertex data ready
New buffer size: 70570 kb
Static index data ready
New buffer size: 53429 kb
    0 models purged from previous level,  1317 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
WARNING:Couldn't load image: tdm_blackheart_amulet
WARNING:Couldn't load image: eyes_eric
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: nodraw
    0 purged from previous
  214 kept from previous
 1013 new loaded
all images loaded in  23.5 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
81421k referenced
 3657k purged
----------------------------------------
sound: missing efxs/monastery.efx
-----------------------------------
 27199 msec to load monastery
Interaction table generated: size = 38039/65536
Initial counts:  3416 entities  393 lightDefs  2883 entityDefs
------------- Warnings ---------------
during monastery...
WARNING:Couldn't load image: eyes_eric
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: tdm_blackheart_amulet
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:Couldn't load sound 'sound/sfx/tools/lockpick/pin_00.ogg' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
15 warnings
Generated framebuffer DEPTH attachment: 1366x768
Generated framebuffer DEPTH_STENCIL attachment: 1366x768
Generated framebuffer COLOR attachment: 1366x768
Generated render buffer: 1366x768x0
Generated render buffer: 1366x768x0
Generated render buffer: 1366x768x1
Restarting ambient sound snd_PreCrypt'(Downstairs) with volume 13.999999
--------- Game Map Shutdown ----------
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door FootlockerLid_1 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door1 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door atdm_door_96x48_2hinge_5 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door2 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door ChamberGate4 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door ChamberGate5 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door ChamberGate6 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door3 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door4 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door5 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door6 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door8 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door9 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door7 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door10 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door ArmoryDoor6 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door OldChestLid_1 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door First_Chamber_Door11 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door ArmoryDoor7 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door OldChestLid_2 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Final_Secret_Door is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door OldChestLid_3 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door OldChestLid_4 is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Ice_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Lightning_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Cup_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_X_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Earth_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Lion_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Fire_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Ring_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door Sec_Star_Button is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door secret_panel_door is not within a valid AAS area
WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door FootlockerLid_2 is not within a valid AAS area
ModelGenerator memory: 5 LOD entries with 2 users using 1783 bytes.
WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------

 

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Memory leak is not the reason for crash.

I think the best idea would be to record a crash dump (I guess in linux it is called core dump). Here are some instructions.
While assets SVN contains debug info for all Windows releases, I also have debug info for Linux build of 2.08 locally, so I can inspect the state at the monent of crash.

 

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The log does not contain anything when the problem happens: the engine just starts shutting down. Strange.

Let's do it this way then.

1) Download debug information here. Get thedarkmod.x64.debug.7z and unpack it into TDM directory.
2) Run gdb ./thedarkmod.x64. It should load debug symbols from the downloaded file.
3) Enter command: b idGameLocal::MapShutdown   (creates breakpoint at game end)
4) Enter command: run   (start game)
5) Reproduce your problem until breakpoint gets triggered.
6) Enter command: generate-core-file   (save core dump)
7) Zip the core dump and share at google drive or something.

Yes, the core dump is huge, but you can remove it shortly after the problem is analyzed.

UPDATE: If breakpoints triggers before you get to the problem (e.g. on initial map load), then enter continue in gdb.

UPDATE: I enabled access to everyone by the link. Somehow, that was usually the default, but recently it has changed and I forgot it.

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Thanks very much for the instructions. I've uploaded the compressed core dump here. I also saw the following output in gdb just prior to the breakpoint, which reveals that a thread does cause a segmentation fault:

Quote

---- idSoundCache::EndLevelLoad -----
81421k referenced
 3657k purged
----------------------------------------
sound: missing efxs/monastery.efx
-----------------------------------
 28566 msec to load monastery
Interaction table generated: size = 38039/65536
Initial counts:  3416 entities  393 lightDefs  2883 entityDefs
------------- Warnings ---------------
during monastery...
WARNING:Couldn't load image: eyes_eric
WARNING:Couldn't load image: makeIntensity( textures/decals/stain01b_s)
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: tdm_blackheart_amulet
WARNING:Couldn't load sound 'player_sounds_doublevision' using default
WARNING:Couldn't load sound 'player_sounds_guienter' using default
WARNING:Couldn't load sound 'player_sounds_guiexit' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart' using default
WARNING:Couldn't load sound 'sound/sfx/tools/lockpick/pin_00.ogg' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
15 warnings
Generated framebuffer DEPTH attachment: 1366x768
Generated framebuffer DEPTH_STENCIL attachment: 1366x768
Generated framebuffer COLOR attachment: 1366x768
Generated render buffer: 1366x768x0
Generated render buffer: 1366x768x0
Generated render buffer: 1366x768x1
Restarting ambient sound snd_PreCrypt'(Downstairs) with volume 13.999999

Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault.
0x0000000000589ef9 in idEntity::Event_GetCurInvItemName (this=<optimized out>)
    at /mnt/hgfs/thedarkmod/darkmod_src/game/Entity.cpp:11906

 

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6 hours ago, Bumbling Thief said:

Thanks very much for the instructions. I've uploaded the compressed core dump here.

A stupid question: do you always load some sort of savegame?

If yes, could you also give the savegame?

UPDATE: The mechanics of the last crash is that some script function calls getCurInvItemName, but player's inventory has no items in current category #str_02389 (Lockpicks). So InventoryCursor()->GetCurrentItem() returns NULL pointer, and final GetName() crashes.

UPDATE2: As for workaround, try to hit "Clear Inventory" key before doing whatever causes the crash for you. This key is unmapped by default.

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5 minutes ago, Bumbling Thief said:

Not a stupid question at all. I've been resuming from a quicksave, which I've uploaded here. There are only two items in my inventory: "Holy Symbol", and "My Notes". I don't have a lockpick --- and as far as I can recall at this stage of the mission, I've only been able to pick up one lockpick in the spirit realm.

You can read full explanation in the issue 5302.

Meanwhile, could you please report if the workaround works for you?

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1 hour ago, stgatilov said:

You can read full explanation in the issue 5302.

Meanwhile, could you please report if the workaround works for you?

That's an interesting read, and the workaround works! I cycled through my entire inventory (using either of "[" and "]") until it selected the holy symbol again, and it works fine. And now that I knew what to look for, I did notice that when I cycled in one direction, the first key-press left the holy symbol selected. Thanks very much for your help!

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I have fixed the problem in svn revs 8866-8867.
The fix will be in 2.09 and in the next dev build.


By the way, I really like how this FM works!
I only got to the manor. Because when I reached it and looked over the maps.... well, I hope I'll have time to finish it one day 😁
But before that it was pretty cool and refreshing, especially the realms system, the shovel, and many conversations 😯
Obviously, the authors have decent programming skills 😁 So many nontrivial scripts in the FM!

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Hey stgatilov,

Thanks for figuring out the issue, and I'm glad you're enjoying the mission! The scripting was mostly done by SteveL and Obsttorte so they get all the props for that :-).

-Gelo

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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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  • 3 weeks later...

I loved Requiem when it came out; didn't know Moonbo had another mission :D I think Requiem might be my favorite TDM fan mission so far and was glad you won the Amazon/Square Enix Thief Mod contest prize back in the day. I'm the one who mentioned to you long ago, Moonbo, if you remember -- I think maybe at the Eidos Montreal forum -- about how I carried a candle, I think all the way from a statue, to a gravesite that was a decent distance away in Requiem and placed it on or by a tombstone and reflected for a few moments. Something like that. Pretty awesome, and cool that TDM lets you do unscripted things like that if you wish. 

As for "A House of Locked Secrets," I just started it. Lovely vibe, so far. Wanted to mention I got stuck here near the beginning, for what it's worth; can't move away from here. I think this is like the 3rd main room into the mission (10 mins in). I'll need to re-load my save and avoid getting to here. Obviously, not a big deal since I'm so early in the mission, but wanted to mention:

 

TDM_houseLockedSecrets-1.jpg.aa4f8b2d47d62534ce0fd5f39ab1c3bd.jpg

 

TDM_houseLockedSecrets-2.jpg.ce14342327bf78ce00822ad3ba13cad7.jpg

 

EDIT: Just had a hard-crash to desktop in the room where you...

 

... use the holy symbol on the candlestick. I had already gone into that candlestick realm, got a lockpick, and exited it. In the 'real world', I wandered around in other rooms, then came back to the candlestick room. Had my Notes/journal showing in inventory, and when I right-mouse buttoned on the candlestick, it crashed right away.

Actually, happened again. I entered that realm, came back out... had my Notes showing in inventory, went to the doorway of that room as if I was going to leave it, but then did a 180-degree turn to test the issue, so I right-mouse buttoned on the candlestick, and sure enough it crashed again.

It hasn't crashed on me when holy symbol is showing in inventory yet; just when Notes are.

I'm in 2.08, by the way. I wasn't able to repeat it, though, as when I loaded my saved game and tried again, no crash occurred.

EDIT 2: When viewing the Moonbo's original post for this thread with the dark theme enabled for the forum, you can't read most of the text. Have to click-drag select it to see it...

Hard-to-read view:

TDM_houseLockedSecrets-3.jpg.86275c7a8c92ebdf35c6bb5dcaa95018.jpg

 

Selected-text view:

TDM_houseLockedSecrets-4.jpg.5cc2680d522a267eb27840a7a6892e51.jpg

 

Edited by Darkness_Falls
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Hey Darkness,

Sorry you're having some issues with the mission! As for the getting-stuck section ... yeah, I tried hard to avoid those but I guess that one got through (there was one in Requiem too).  As for the crash, if you look a few posts up this thread, it looks like someone had a similar crash. It's going to be fixed in the next version of TDM, but the temporary solution is to cycle through your inventory before using the holy symbol. Let me know if that works :-).

-Gelo

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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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  • 11 months later...

Hey Acolytesix,

The heart should be towards the back of the attic - here's a playthrough vid at about the right timestamp:

 

Let me know if you still need help finding it!

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But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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  • 10 months later...

I'm playing this through at the moment (it's really awesome). I'm having trouble to find something:

Spoiler

In the south wing, in a bed room, there is a guy sleeping with his journal aside of him in the bed. Think the guy's name is Gabriel or something. In the journal, there's talk of a room safe. I don't know if that safe is supposed to be in his bedroom, or in James', which I think is the one opposite of his. Anyone knows where that room safe is? I checked both bed rooms, the attic, and the room with the extinguished fireplace. No luck.

 

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Hey chakkman, glad you're enjoying the mission! The safe is def in the same room as the journal. I'm writing from my phone and forget how to tag things as spoilers, so if you still can't find it I'll be more explicit.

 

But, check low to the ground :).

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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Thanks, I found it. :)

I just finished the mission. Wow. I understand the high ratings now. Epic mission. 👍 The story was top notch, and reminded me quite a bit of Thief 3's main story line. Gameplay and visuals on a similarly high level. Perfect.

Edited by chakkman
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  • 7 months later...

Fantastic mission!

I encountered the following small issues:

440908879_ahouseoflockedsecrets(2023-02-0401-10-42)(1769.761809.32-289.75).thumb.jpg.5336707f3663925cec858efad078a2a7.jpg

1320188377_ahouseoflockedsecrets(2023-02-0401-58-39)(578.251142_8331.38).thumb.jpg.5110a1730e53084ac6dbbdbcf0968bb0.jpg

These materials will fix these (the originals are missing from core, but used to be there):

Spoiler
// used to be in core, but not anymore
textures/darkmod/window/simple_square01_brightlit
{
	glass
	noselfshadow
	qer_editorimage	textures/darkmod/window/simple_square01_brightlit_ed
	diffusemap _black
	{
		blend add
		map	textures/darkmod/window/simple_square01_brightlit
		rgb 1
	}
}
// core version is single sided, but might previously been double sided by default
tdm_streetlamp_metal
{

     qer_editorimage	models/darkmod/props/textures/lampmetal_d_ed
	twosided
    metal
    noshadows

    diffusemap  models/darkmod/props/textures/lampmetal_d
    bumpmap	models/darkmod/props/textures/lampmetal_local
    specularmap models/darkmod/props/textures/lampmetal_s


}

 

 

Edited by datiswous
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