Jump to content
The Dark Mod Forums

Corrupted save game (playing WS3: Cleighmoor)


Araneidae

Recommended Posts

I guess there's nothing to be done except restart the mission from the top, but my current save game for "William Steele: Cleighmoor" produces the following error:

 

ERROR: idPhysics_AF:AddBody: a body with the name 'idMoveable_atdm:prop_single_card_371278992' already exists.

 

I've still got the save game if there's anything to investigate here, ie: a bug in the engine. In fact there are two files, Quicksave.save and Quicksave.tga -- are they both part of the save game? The .tga seems to be an image, so I presume it's optional. I would have attached the .save in case it's of any interest ... except I get the error message:

 

Error You aren't permitted to upload this kind of file

Link to comment
Share on other sites

Regarding the tga, yeah, it's an image. It's a screenshot taken when you save the game and shown in the load/save menue.

 

Regarding the upload issue, add a .txt ending to the file and it will work.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Oh, ok. I can't upload the save game anyway, as it's 3.3MB (or 2.7MB after gzip), but if it's a known problem we don't need it.

 

Alas, it's my only save game, but I wasn't very far into the mission, so it's no calamity.

 

What kind of issue triggers such a broken save? It'd be good to avoid it next time if I can ...

Link to comment
Share on other sites

There's no way to anticipate a broken savegame.

 

In this case, you saved the game between the time a cardplayer picked a card from his pile and the time he put it in his hand. That window is less than a second, which is why we don't get these all the time.

Link to comment
Share on other sites

Since I have a broken safegame in nearly all missions, I use a "fix" to always have a backup safe handy when it happens.

I describe it here:

http://forums.thedarkmod.com/topic/17052-tdm-203-crashes-on-f4-save/?do=findComment&comment=368580

 

It requires a small bit of work and then always works without the player having to do anything additional.

After you safe twice in a mission you have a backup safe when something comes up.

 

 

The solution is not from me, I found it here in the forum but could not locate it again to credit the original author.

Link to comment
Share on other sites

In this case, you saved the game between the time a cardplayer picked a card from his pile and the time he put it in his hand.

 

Oh, that's fantastic! (And I'm genuinely not being sarcastic here, though I could well be.) What makes this even better for me is that I don't think I'd even enountered the card players yet, they're certainly not visible in the saved game. Nice bug.

 

Edit: Do card player really keep track of their cards? That seems an odd detail to include in the game state!

Edited by Araneidae
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...