Springheel Posted June 3, 2015 Report Posted June 3, 2015 It's been more than a year since I've done anything with readable guis, so I kind of forget what's possible. Does anyone know if: 1. It's possible to make a readable with text in columns (like the image below)2. If so, is there an example in an existing fm?3. If there isn't an existing example but it can be done, how would it work? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted June 3, 2015 Report Posted June 3, 2015 Melan might be the man for this I think? Quote
Obsttorte Posted June 3, 2015 Report Posted June 3, 2015 Yes unsure, but I can't recall seeing it You need to define two text windows in the gui with the proper sizes Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Bikerdude Posted June 3, 2015 Report Posted June 3, 2015 unsure, but I can't recall seeing itIts was a simple decal, and I used it in PD2. Not a customizable readable that Springs is aiming for. Quote
Obsttorte Posted June 4, 2015 Report Posted June 4, 2015 I took a short look at it. It is possible to do this, but it does not only require a custom gui but as well a modified version of the scriptobject to handle it. Will take a deeper look this evening. 1 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Obsttorte Posted June 5, 2015 Report Posted June 5, 2015 I was wrong regarding the script, it does not require any changes. I had a mistake in my gui file causing the text to be out of screen. There is another issue, though. To differentiate what should go to the first and what should go to the second column, I've included a second body. This setup fully supports xdata, but the readable editor in DR can only readout the title and the first body. There are two possibilities:Stick to this which would requier the mapper to manually setup the second column in the xdata file. Use a two page layout instead. The readable would appear as one paged in the game, but the gui file would be a derivate of a two paged one. This way we could also use the title from the second page for a sub title (like the smaller one below the main title in your image posted, Spring).Personally I prefer the second attempt. Here is what I have thus far: Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Popular Post Obsttorte Posted June 5, 2015 Popular Post Report Posted June 5, 2015 Ok, I'm done. What do you guys think: DR Readable Editor Shot: Ingame: For some reason the gui looks a bit different ingame then it looks in DR. But I don't know why. 5 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Springheel Posted June 5, 2015 Author Report Posted June 5, 2015 Looks great! I'll come up with a new background image and try this out, thanks! Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Springheel Posted June 9, 2015 Author Report Posted June 9, 2015 Obs, is that parchment_two_columns entity uploaded? I can't seem to find it. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Obsttorte Posted June 10, 2015 Report Posted June 10, 2015 Oops, will do so. EDIT: Comitted Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Popular Post Springheel Posted July 13, 2015 Author Popular Post Report Posted July 13, 2015 Thanks for this; I was able to put something together based on your example that was exactly what I wanted. 6 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Sotha Posted July 13, 2015 Report Posted July 13, 2015 Fantastic! Surely this gets added to the core mod? 1 Quote Clipper-The mapper's best friend.
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