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Official soft shadows soon?


vorob
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maybe the shadow wasn't a flat object but a box around the player, not seen by the player but for the AI it became more solid as it was hit by more light. upto the point that if the player shadow got too close to the ai then the box would hit the ai telling them that someone was behind them.

Or mabe it was like splinter cell 2 where if the player didn't stick to the linear pre-defined path as where the game makers wanted the player to go, then the game would make it so the AI would know exactly where the player was.

 

although in some games when players are in stealth, the player doesn't have a shadow.

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So to sum this whole thing up`for myself, I don't think it's necessary or even desirable for the AI to react to the player's shadow, but having one would still increase the immersion so you might consider making this default in the next TDM version, no?

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but having one would still increase the immersion

 

 

Not necessarily. Having a shadow that AI don't react to, that doesn't match up to the player movements, and that just appears from a set of invisible legs, is just as likely to increase the need for suspension of disbelief.

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I agree about not really wanting a shadow that isn't connected to anything. We already have one weird effect like that: if mappers place a reflective puddle and then you stand on it and look down, you see the soles of your invisible boots reflected. The shadow is already an optional extra for those who want to see it. I guess someone could try attaching some of the more detailed AI shadow models to the player to see whether any of them looked better.

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Having a shadow that AI don't react to, that doesn't match up to the player movements, and that just appears from a set of invisible legs, is just as likely to increase the need for suspension of disbelief.

 

Oh, I didn't remember the player has no legs. In that case I agree that shadows are not needed. Make legs first and then shadows later ;)!

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  • 4 weeks later...

Robert Beckebans RBDoom3BFG has soft shadows, it may not work on the old Doom3 engine. The soft shadows he added looks quite fantastic in Doom 3.

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