Popular Post Bob Necro Posted June 15, 2015 Popular Post Report Posted June 15, 2015 My non-EP textures and the occasional ambient soundtrack will go here. As of writing, I'm currently in Makarska, Croatia, and will return bearing gifts. I'm already confounding my fellow travellers by snapping pictures of random walls and the ground instead of the scenery. Serious dump of all new textures incoming in other words, each with painstakingly made _locals, of course. 12 Quote
SeriousToni Posted June 15, 2015 Report Posted June 15, 2015 Haha I can imagine their faces! Nice job! Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Airship Ballet Posted June 15, 2015 Report Posted June 15, 2015 http://www.youtube.com/watch?v=Ik4zeCUxnk4 2 Quote Releases Quinn Co Part 1 Hey Merry, how's your next mission coming along?
Sotha Posted June 15, 2015 Report Posted June 15, 2015 The thread title made me smile. Quote Clipper-The mapper's best friend.
Bob Necro Posted June 20, 2015 Author Report Posted June 20, 2015 Gonna travel home and start working on these today. If you never hear from me again, it'll probably be because I've dropped out of the sky in a metal coffin. :S Wish me luck ...or are you not supposed to jinx it? Builder dammit, hard to figure out... Quote
Bob Necro Posted June 20, 2015 Author Report Posted June 20, 2015 Nah, I tend to move through the streets too fast for that to be practical. Especially here where excursions only stop in the Old Towns and other protected areas for about 45 minutes before moving on to loiter on some beach för 3+ hours (I'd rather it'd be the other way, natch). I keep my camera set to take several shots in quick succession as a fail safe against motion blur. Quote
Popular Post Bob Necro Posted June 21, 2015 Author Popular Post Report Posted June 21, 2015 (edited) Didn't die. Here's the first bunch, of MANY more to come:http://goo.gl/photos/wopDg9y6tdnHuyQ59Feel free to add all, some or none to the core mod resources. Edited June 21, 2015 by Bob Necro 7 Quote
Melan Posted June 21, 2015 Report Posted June 21, 2015 The grate with the cigarette butts probably don't belong in TDM. But that grated window looks like a winner, and the tiled floors are not too shabby. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Bikerdude Posted June 21, 2015 Report Posted June 21, 2015 The grate with the cigarette butts probably don't belong in TDM.Agreed, @Bob, dont suppose you could Photoshop those out? Other than that, these are all fantastic! and I will get them added to the mod tomoz Quote
Springheel Posted June 21, 2015 Report Posted June 21, 2015 Yep, some very nice textures there. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
SeriousToni Posted June 22, 2015 Report Posted June 22, 2015 You have a steady hand Press shift to hold your breath while aiming, before you shoot. 1 Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Bob Necro Posted June 22, 2015 Author Report Posted June 22, 2015 Hey, if we can have steam power and electricity, why not some lovely fags? But sure, I'll make a non-smoking version too, no problem. 1 Quote
Bikerdude Posted June 22, 2015 Report Posted June 22, 2015 wrong thread, see here - - http://forums.thedarkmod.com/topic/17175-bobs-thief-enhancement-pack-conversions/page-3?do=findComment&comment=373508 Quote
Bob Necro Posted June 24, 2015 Author Report Posted June 24, 2015 Batch two: http://goo.gl/photos/8ep4iq7YN3tyrtfC7 Includes something I haven't seen in TDM thus far, namely Thief-style "fake" double doors, for those imaginary areas unreachable by the player. Oh, and there's a cigarette free version of that grate too. 2 Quote
Bikerdude Posted June 24, 2015 Report Posted June 24, 2015 nice one Bob, I will make a start on this after I have made a start on your first Croatia batch. Quote
Melan Posted June 24, 2015 Report Posted June 24, 2015 There are still problems with that grate. There is an old plastic bottle cap in the second row from the bottom, and a cigarette butt in the second row from the top. Also, Springheel should be the judge of this, but isn't the style of metal a bit too modern for us? Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Springheel Posted June 24, 2015 Report Posted June 24, 2015 Also, Springheel should be the judge of this, but isn't the style of metal a bit too modern for us? I had that thought too. I'm not sure that one should be a core asset. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted June 24, 2015 Report Posted June 24, 2015 There are still problems with that grate. There is an old plastic bottle cap in the second row from the bottom, and a cigarette butt in the second row from the top. Also, Springheel should be the judge of this, but isn't the style of metal a bit too modern for us? cant see either of them. Agreed, and I figured Springheel would let me know which one's not to include. We already have a texture just like that, but in this instance bob textuire is incomplete, so that along with the concrete with the wavy lines is a bit to modern. Quote
Springheel Posted June 24, 2015 Report Posted June 24, 2015 The metal door is fine, but those ribbed iron bars are a bit too modern, I think. The only other one that stood out was the wavy lines...I'm not quite sure what that is. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Bikerdude Posted June 24, 2015 Report Posted June 24, 2015 The metal door is fine, but those ribbed iron bars are a bit too modern, I think.Ah yes I didnt even think of that, they are Rebar use in concret construction - doh! Quote
Bob Necro Posted June 26, 2015 Author Report Posted June 26, 2015 Hey, no problem, I'm planning to release all the textures that don't get picked up for core as a separate pack anyway.Moar: http://goo.gl/photos/LneUxqSfzxVHssPw6 1 Quote
Bikerdude Posted June 26, 2015 Report Posted June 26, 2015 Stunning work again Bob! Melan for one will love al that scuplted stones textures :-) Quote
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