Bikerdude Posted July 29, 2015 Report Posted July 29, 2015 @GW, if you wanted to take it a step further (which isw what I was going to do is make the struts out of patches and then just paste the texture on them to match. Quote
Melan Posted July 29, 2015 Report Posted July 29, 2015 So I decided to try out making the door in-game and.. I think it turned out pretty well. What do you guys & gals think? any pointers?It looks nice, and very close to the original! The woodgrain texture on the sides is oriented wrong, though. It can be fixed by treating the door like this: Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Goldwell Posted July 29, 2015 Report Posted July 29, 2015 It looks nice, and very close to the original! The woodgrain texture on the sides is oriented wrong, though. It can be fixed by treating the door like this: winframe.png Thank you! As for the revisions I have changed a couple of things.. firstly I set the texture to 0.1 scale so it looks more defined.. I split the door frame into your suggestion above and I moved the little corner triangle pieces in a doom unit each side.. this is what it looks like (which looks even better to me).. The only thing I don't like at the moment is the circular part where the door handles go Here's some shots of the new door 4 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted July 29, 2015 Report Posted July 29, 2015 Got a prefab so I can do the patch thing for you I mentioned above... Quote
Goldwell Posted July 29, 2015 Report Posted July 29, 2015 Got a prefab so I can do the patch thing for you I mentioned above... Sure man, here you go http://www80.zippyshare.com/v/TcnNJHfs/file.html Make sure you setup the textures and material from my other zippy share link in the previous page too! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted July 29, 2015 Report Posted July 29, 2015 Grand will have a play with this tomoz. Quote
Bikerdude Posted August 11, 2015 Report Posted August 11, 2015 Make sure you setup the textures and material from my other zippy share link in the previous page too! Here yer go - mega Quote
Goldwell Posted August 11, 2015 Report Posted August 11, 2015 (edited) Here yer go - mega Oh nice! Thanks man edit: so after testing it out ingame I found it looks a bit strange, have you tested it ingame yet? theres lots of jaggered edges which makes it a bit off putting, especially when its frob highlighted. However i've reverted to my own version of the door which doesn't have the little bits you placed in (which I believe is what causing the jaggered edges) and it looks good so i'll just stick to my one. Thanks for trying anyway though! Edited August 12, 2015 by Goldwell Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted August 12, 2015 Report Posted August 12, 2015 Got a screen shot of the issue, it sounds like you dont have AA on... Quote
Goldwell Posted August 12, 2015 Report Posted August 12, 2015 Got a screen shot of the issue, it sounds like you dont have AA on... You are correct I do not have AA turned on, I don't usually play games with AA to be honest as I find my resolution is usually fine with handling that. I have noted that not just your door but others seem to have this problem when they are frob high lighted and AA is turned off. But not everyone plays with AA so when testing I usually put the graphics on low to make sure they look good there and then it only scales up. Below are two shots, one of your version and one of mine. The graphic settings on both shots are AA off. However going forward i'm just going to stick with my version, but thanks for your help anyway! This is your prefab And this is my prefab 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted August 12, 2015 Report Posted August 12, 2015 Ah ok, I see what 2 of the issue will be -I scaled the glass texture you used to 3*6, thats whats causing the over-bright glass. I had no-draw texture on all the hidden faces - that is what is probably causing the 'sparkelies'Let me redo the model for you. Quote
Bikerdude Posted August 12, 2015 Report Posted August 12, 2015 Try this version of the update prefab - fdoor.pfb.txt Quote
Bikerdude Posted August 13, 2015 Report Posted August 13, 2015 Try this version of the update prefab - fdoor.pfb.txt Quote
Paralytik Posted September 6, 2015 Report Posted September 6, 2015 Looks great! Nice work. Quote "My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee." "When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead." https://soundcloud.com/paralytik
Goldwell Posted September 6, 2015 Report Posted September 6, 2015 Nice! Thanks for fixing that up Biker! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted September 6, 2015 Report Posted September 6, 2015 I wish there was an easier modeling program that supported .ASE/LWO than Blender/lightwave. I could then export models made in DR and then clean them up etc. Quote
Popular Post rich_is_bored Posted September 7, 2015 Popular Post Report Posted September 7, 2015 (edited) No program is going to identify every fault and correct them for you. I'll give you an example... Above is a plane. It's a single polygon with four edges and four vertices. It's completely flat. I select the upper right and bottom left vertices. I move them both straight up. I have created an impossible shape. It can't be a plane and not be flat. The vertices are aligned like the uneven legs of a chair; rocking when you shift your weight. It's a non-planar shape and this situation is the reason every piece of 3D software renders geometry as triangles. It's impossible to make a non-planar triangle. Imagine a bar stool with three legs. Uneven legs make the stool crooked but the legs are always planted. So knowing that; even though the triangles are hidden from us we know this "plane" is in one of two states... Which one is correct? In this case, either is fine. But in practical use maybe it matters which way the program decides to split the plane. Maybe the smoothing looks wrong with the split running from left to right. Sometimes the artist has to specify because the software can't know what looks best. Now I ask you, how does a program that hides all the details from you make it possible to fix this? You've got to crawl before you can walk. It doesn't matter if it's Lightwave, Blender, Max, Maya, whatever. You will run into problems you don't understand and want to rip your hair out. If you persevere it will all fall into place. About eight years ago I knew nothing about modelling. I started with Lightwave and then migrated to Blender. I spent money on video tutorials but in hindsight I didn't need to. I learned everything important in the first month or so from free content. I can help you if you'd like to learn. Ask questions. Edited September 7, 2015 by rich_is_bored 6 Quote ModWiki
HMart Posted September 8, 2015 Report Posted September 8, 2015 I wish there was an easier modeling program that supported .ASE/LWO than Blender/lightwave. I could then export models made in DR and then clean them up etc. Have you tried Wings3D? It is easy and supports .lwo out of the box. Quote
Bikerdude Posted September 8, 2015 Report Posted September 8, 2015 Have you tried Wings3D? It is easy and supports .lwo out of the box.Downloading now, @bob sorry for the thread derail. Quote
Bob Necro Posted September 30, 2015 Author Report Posted September 30, 2015 http://goo.gl/photos/PC3kri4ot8K25mKSALast Croatia batch. I've lots more photos, but I tried to focus on stuff we don't already have a million of already for this final one. Also, here's the requested bunch of old ass conrete and plaster textures: http://goo.gl/photos/oFdxqtGLVdUrg2CD8 3 Quote
Melan Posted October 1, 2015 Report Posted October 1, 2015 That lion texture is certainly a keeper! The winged lion is interesting, but maybe too closely associated with Venice. And I like the old door. Not sure about the concrete. The first one we have in a similar version, while the others are from a category we already have in abundance. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved
Bikerdude Posted October 1, 2015 Report Posted October 1, 2015 There a bunch of nice textures in there, @Springs which ones would you like adding to the core..? Quote
nbohr1more Posted October 1, 2015 Report Posted October 1, 2015 Probably a good idea to open a thread in the developer forum for visibility Biker Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Bikerdude Posted October 1, 2015 Report Posted October 1, 2015 Probably a good idea to open a thread in the developer forum for visibility Biker Im sure Springs has replied in this thread before, to the same type of question? Quote
Springheel Posted October 1, 2015 Report Posted October 1, 2015 The lion panel and the door for certain. It's hard to tell what the other textures would look like in game once they're tiled. I think Melan is right that we have enough concrete already. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
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