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Posted

The lion panel and the door for certain. It's hard to tell what the other textures would look like in game once they're tiled. I think Melan is right that we have enough concrete already.

I was having the same thought, so Ill chery pick some more and put them into thierf own .pk4 for you & melan to have a look at.

bhm_banner.jpg

Posted

Fair enough, although in that case I cannot fathom what the purpose was in asking for those concrete textures in the first place. :P

Thankfully the normal maps were a breeze to make, so there was no major waste of my time.

  • Like 1
Posted

Fair enough, although in that case I cannot fathom what the purpose was in asking for those concrete textures in the first place. :P

Most of those concrete textures are all similar etc, and the issue with the ones we have in the mod is they have small dimension so tile/repeat etc.

bhm_banner.jpg

  • 4 weeks later...
Posted

Does it work that way, without extra modelling work? If it does, it would be excellent to have a few people with facial hair! It would be extra helpful if we had a few older AI with white/greying beards or moustaches. The kind of people you steal from are often rich, influential authority figures, and thus older than the average.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

Short styles as I did here work great with the same model as the clean shaven faces, but long beards and luxurious handlebar staches of course need a bit of extra modeling, which is beyond my particular capabilities.

Edited by Bob Necro
  • Like 1
Posted

I just noticed this texture is 128x128...not sure how it made it into the repository at that res, but it's a prime candidate to be remade if you're up for it.

 

textures/darkmod/metal/detailed/panel_square_dark01

  • 1 month later...
Posted

I'm struggling a bit with the hands, though. I want to have necrosis of the extremities on the fingers like on the nose and ears, complete with that gross glossiness, but the specular isn't really cooperating. Is there any setting to control the size of the specular highlight without turning down the shine so that it is the same kind of small bright highlight as on the nose, or am I stuck with what I've got?

Posted

If I'm not mistaken, the only other control factor for specular besides the grayscale texture itself is the alpha channel of the specular map.

 

The other option is to play with making a reflective cubemap.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

A fresher specimen, albeit one that came to a grisly end.

ZomFem03_zps1r0svo2w.jpg

 

Should make some non-mummified versions for the gents as well, I guess. Any thoughts which model I should concentrate on?

  • Like 3
Posted

I think the old bearded guy is a prime candidate for a wizened, scary old corpse.

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

  • 3 weeks later...
Posted (edited)

Had to abandon the old bearded guy; the texture is mirrored, so I couldn't add any significant detail without it looking jarringly symmetrical.

 

Here's one based on Average Jack instead:

ZomMale1_zpsyjvbvngd.jpg

Also has a bearded version.

Edited by Bob Necro
  • Like 3
Posted

Managed to find a happy medium for the gloss on the hands.

 

In other news, grody.

ZomFem02_zpsqmmu2dm5.jpg

 

Would be really cool if the eyes moved when the AI were speaking instead of the mouth lol. But that looks amazingly scary.

I always assumed I'd taste like boot leather.

 

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