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Posted

Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

Posted

Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

There's a puzzle using light in "The Gatehouse", but it's with mirrors.

You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

Posted

Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

 

We don't have caustics, but you could fake the refraction fairly well using the heat haze shader and a custom distortion map.

Posted

The hanging light here is simply a spherical patch with a glass warp texture (plus particle effects, since it's a light). That should work as a basic crystal ball, especially if it had a custom cubemap; though it sounds as though you may want something fancier.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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