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Transparent stained glass


AluminumHaste

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Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

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Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

There's a puzzle using light in "The Gatehouse", but it's with mirrors.

You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

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Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

 

We don't have caustics, but you could fake the refraction fairly well using the heat haze shader and a custom distortion map.

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The hanging light here is simply a spherical patch with a glass warp texture (plus particle effects, since it's a light). That should work as a basic crystal ball, especially if it had a custom cubemap; though it sounds as though you may want something fancier.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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