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My question and progress thread


c0mputer-fr0d

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Something that custom would be something a mapper would want to do by script anyway, I think, just for a one-off trick.

 

It's good to keep brain-storming & thinking creatively though. You can try all sorts of crazy stuff on the local version. It's almost another game in itself.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Fair enough, and like you said you could tie the auto-use feature to the hotkeys instead of scrolling.

 

The keyboard actions are one of the harder puzzles in the code by the way. The keys push commands onto a buffer, and a completely separate part of the code reads the buffer, so there's no easy trail of functions to follow in the code. But I can dig out an old pm that spells out an example if you want to see it.

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Here's the example, how the F5 key causes a quick save. The other key bindings probably use the same method.

 

 

 

F5 gets interpreted by idKeyInput::ExecKeyBinding and mapped to "savegame quick" which it then pushes on to the command buffer.
idCmdSystemLocal::ExecuteCommandBuffer reads the command from the buffer and calls idCmdSystemLocal::ExecuteTokenizedString which uses its own mapping for "savegame quick" to call idSessionLocal::SaveGame
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