Jump to content
The Dark Mod Forums

New 3d modeller wants to help


janexx

Recommended Posts

As of TDM 2.0, normal map compression does not work in TDM ( the swizzle was removed from the ARB shaders )

 

TDM 2.07 has tentative support for 3Dc style compression via RGTC textures. image_useNormalCompression 2 will enable it (compresses textures on-the-fly but does not use pre-compressed images yet...)

 

A few things do not work, glass shaders, water shaders, anything where the ARB surface shader hasn't been rebuilt with a GLSL version that has a branch for RGTC processing.

 

http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.07#Important_CVARS

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Normalmaps were being compressed at least in 2.05, I saw this while testing materials. When I had just a greyscale diffuse and specular texture, and a baked normalmap, the latter had garbled pixels / compression artifacts that disappeared when I set normal compression to 0.

Link to comment
Share on other sites

As of TDM 2.0, normal map compression does not work in TDM ( the swizzle was removed from the ARB shaders )

 

TDM 2.07 has tentative support for 3Dc style compression via RGTC textures. image_useNormalCompression 2 will enable it (compresses textures on-the-fly but does not use pre-compressed images yet...)

 

A few things do not work, glass shaders, water shaders, anything where the ARB surface shader hasn't been rebuilt with a GLSL version that has a branch for RGTC processing.

 

http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.07#Important_CVARS

 

So the normal maps are not compressed, that is certainly surprising, to me at least doesn't seem to cause any trouble. But people with old GPU's with 2GB or less VRAM could potentially have problems.

 

What ARB shaders are still not converted?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...