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Posted

I was just playing some fan mission after a long time of absence from TDM and I noticed that quite often a water arrow seems to hit a torch with the water splashing visibly all over it but it does not go out. So could this be improved somewhat?

Posted

They already have a wide area of effect, but not at the point where the arrow hits. The water spreads as it falls. You should shoot something directly above the flame, like the ceiling, to get maximum effect.

Posted

But an exact hit looks like the splash must extinguish the torch, so either the hitbox should be changed to reflect that or the splash particles reduced...

Posted (edited)

I learned to aim above the torch and let the water cascade down. Even though it's fun to watch the water fall down unto flame, I do wish direct hits were more foregiving, as well. I've wasted plenty of water arrows (or rather, did plenty of QuickLoads) as a result of direct hits often failing to extinguish the flame. Physics tells me a direct hit would propel the water forward to account for an extinguishing of the flame.

 

Even if direct hits were more foregiving, I'll still frequently aim above the flame because it's a fun to do it that way. It's been a while so I might be offbase, but I think I've even aimed 5-10 feet above flame and let the water fall down onto flame and have that work. I like it :)

Edited by Darkness_Falls
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