VanishedOne 543 Posted October 19, 2016 Report Share Posted October 19, 2016 As for audio, what's wrong with the same sound in thief for them.Copyright, if 'same' is to be taken literally; but maybe someone has ideas about how to produce similar sound effects...? There's also the question of footstep sounds: of the existing ones, the skeleton's might work. Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
SeriousToni 480 Posted October 19, 2016 Report Share Posted October 19, 2016 I could do the sounds as soon as the model is working ingame. I also did the sounds for the revenant ghost together with a friend and it was really fun 1 Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to post Share on other sites
Deadlove 260 Posted November 12, 2016 Report Share Posted November 12, 2016 I can help out with sounds as well. I'm especially talented when it comes to non-human voices or sounds. The great looking model and I also agree that the animation for movement should not be similar to the way a human Mobility is. The way that the monkey beasts moved so rigidly and unnatural was a nice touch. Giving each monster as much identity to itself as possible will always make the best results. 1 Quote Plastik Musik - Andrew Nathan Kite, Ownerplastikmusik33@gmail.comhttp://www.facebook.com/plastikmusik /http://www.youtube.com/plastikmusikhttp://www.plastikmusik.bandcamp.com Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.