Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Elo again

 

As the title says, I'm after a model of a Hookah - its how the nobles smoke their Mandrasola. Its just for one user.

 

Modern metal/Glass -

 

hookah.jpgUltra_OldSchool_Hookah_M.jpg

 

Antique -

Bidriware_Hookah.jpg

 

 

 

 

 

 

Posted

There is this "Free" one at Turbosquid:

 

http://www.turbosquid.com/3d-models/free-basic-hookah-3d-model/725793

 

Demagogue would have to comment on whether it's usable since the license terms state that you must

"take reasonable measures" to prevent users from exporting the asset:

 

 


 

b. Access to Stock Media Products. You must take all reasonable and industry standard measures to prevent other parties from gaining access to Stock Media Products. Stock Media Products must be contained in proprietary formats so that they cannot be opened or imported in a publicly available software application or framework, or extracted without reverse engineering. You may NOT publish or distribute Stock Media Products in any open format, or format encrypted with decryptable open standards (such as WebGL or an encrypted compression archive).

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Demagogue would have to comment on whether it's usable since the license terms state that you must

"take reasonable measures" to prevent users from exporting the asset:

 

I'm no lawyer, but basic reading comprehension suggests that there's no way such a licence is compatible with distributing such assets in widely-supported ASE and LWO formats as part of a game (and editor) whose source code is freely available. You'd need a hell of a lot of legal creativity to argue that any kind of "reverse engineering" is necessary to load the asset into Lightwave or Blender once it was distributed with TDM (unless unzipping a PK4 counts as "reverse engineering").

Posted

Here's what I have so far

 

O63e8aE.png

 

At the blocking out phase at the moment. I've mixed and matched from your reference images. The next step is making the tube - one of Blender's advantages here is that I can use a 3-sided circle as a cross-section (assuming it looks decent) for that and make it follow along a bezier curve, making it worlds easier to deform the curve naturally than in DarkRadiant where I'd have had to manually rotate each vert square by hand until it looks alright.

 

1176 tris at the moment, but I'm intending to split the model up into sections and tone down the screw modifier's circle subdivisions wherever possible to make savings, as well as other slimming measures.

 

For the texture I'm intending to use gen_ornate01_iron or words to that effect and either a translucent colorme glass or the swiling red healthpotion texture for the bulbous part (green in reference 2). I could instead use the silver teapot texture if you're alright with having a seam on one side? The ideal would be to use that great pattern on the third reference image but I'm yet to figure out how to turn a perspective photograph into a flat plane - maybe you know how?

Posted

Very nice work mister, I have even had a go at making one in DR -

 

post-496-0-64880800-1447283029_thumb.jpg

 

Regarding the skins, yeah health potion textures sounds good, along with the silver teapot etc.

Posted

Here’s the hookah:

 

6PyTQQy.jpg

 

www.dropbox.com/s/qi0iijsceksn5b8/dragofer_hookah.zip?dl=0

Specs:


- 1974 polys, of which 800 are shadowcasting or shadowmesh
- Silver, gold or brass
- Red or blue glass
- Found under kitchen/hookah.lwo
- I’ve included material definitions for noshadows gold and brass teapot textures, you won’t need them if you’ve already got my sphere lamps

 

 

 

I was going to say it ought to be fairly easy to make in Blender (it's a simple surface of revolution after all), and it looks like Dragofer's already most of the way there.

 

Yes, for the main body it was as straightforward as drawing an outline and letting Blender make it circular with x subdivisions. That kind of stuff goes very fast there. The rope curve did need a fair bit of manual labour until all the bulges were ironed out from all perspectives though.

 

Here's a tileable mask for that pattern:

 

http://goo.gl/photos/h6aGng78Z17YEU2u5

 

Thanks, and I'll be curious to figure out how you do all that when the time comes.

Posted

Dragofer: Excellent! :) If possible, this should be added to the mod's core assets right away!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Wow that was fast and makes the license question quickly moot. We should do that more often. I was just looking at my Dishonored screenshots, one scene of which has a hooka room with lots of smoke. IMO you should have different color skins too.

 

BTW, on that license, my feeling would be to contact the creator directly and ask them their intentions, sometimes these licenses get thrown on without them thinking it through, and then we have something in writing to protect ourselves if they're cool with it, or know they're not cool with it right off. And if no answer, then it is pretty explicit about the kind of format it needs to be in, which I think id4 won't cooperate, since it uses open formats.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Dragofer: Excellent! :) If possible, this should be added to the mod's core assets right away!

+1 and will do.

 

@Dragofer, thanks very much for doing this!

Posted (edited)

Thanks, I'm glad you're receiving it like this :)

 

Looking back over that screenshot I figured that base would be useful as a scrying orb with some tweaks, so went ahead with it. If anyone wanted to have a scrying orb in their mission, here's one. Imagine walking up to an orb with swirling glass, frobbing it, then seeing a blurry, mysterious cutscene.

 

qUhd8Ly.jpg

 

www.dropbox.com/s/m3btutp1o7nv47e/dragofer_scryingorb.zip?dl=0

 

(the skin file in this zip contains skins for both the hookah and the scrying orb, overwrite if using both. And it uses the noshadows materials from the hookah zip)

 

I was just looking at my Dishonored screenshots, one scene of which has a hooka room with lots of smoke. IMO you should have different color skins too.

 

Yep, there's 3 metals and 2 glasses. On top of that it might be easy to take the glass diffusemap and recolour it in GIMP to get new colours.

Edited by Dragofer
Posted

Classy!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • HEX_OX12

      ai have information and ai want to sell them
      · 0 replies
    • jivo

      I just uploaded a new version of the Visible Player Hands mod. It's been updated for TDM 2.13 and has new animations. Check out the post if you're interested!
      · 0 replies
    • datiswous

      I moved from Manjaro Linux (rolling release) to Linux Mint (LTS). One of the reasons was that I found the updates a bit too often and long. But now on Mint I get updates every day, although they're usually small updates.
      · 3 replies
    • JackFarmer

      "Hidden Hands: Vitalic Fever" - new update available including subtitles & compressed briefing video (thanks to @datiswous) and several fixes.
      · 0 replies
    • Wolfmond

      🇬🇧

      2025-04-20
      I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.
      I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced. 
      I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea. 
      I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan. 
      I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
      I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
      For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 
      I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 
      In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

      __________________________________________________________________________________
      🇩🇪

      2025-04-20

      Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.
      Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

      Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

      Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

      Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

      Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

      Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 
      Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 
      Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.



      · 2 replies
×
×
  • Create New...