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Posted

Yeah, the stone textures look great and some of the floor ones seem like they should work.

A lot of the stuff there looks procedural but these days procedural is getting better and better.

 

Also looks like these might be tuned for PBR but I'm sure the speculars can be toned down to work with our engine.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

  • 3 weeks later...
Posted

Let me know if you ever see a D3 mod with custom monsters in it...one of these days I'm still hoping to find an animated rig that I could use to bring our werebeast back to life.

  • Like 1
Posted

I'll poke around with it after I'm done with a Moddb article. I believe it was a contest to create new Doom 3 monsters.

 

Edit: Thus far nothing of value unless we want a giant quasi-anthropic rock monster? Not sure if his rig is new either but

he doesn't move like anything I've seen in Doom 3.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Living statue? Living statues were one of the genuinely cool additions in Thief 3. "Find the sound find the noise find it find it kill it." "Noooothinnnnnng! Nothing and no one and nothing and no one." "Dieeeeeee! Crush and kill and crush and kill."

  • Like 2

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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