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kingsal

Beta test for Volta and the Stone.

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Intriguing! What is it with new authors delivering such amazing-looking missions right out of the gate? :cool:

 

Unfortunately, I can't test right now, since time is kinda tight, but I am looking forward to playing it!


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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As I am beta testing 2.04 I would be willing to beta test this one under it - drop me a PM if that would be acceptable

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Oh man..... you people are going to be blown utterly and totally away - I goose bumbs just watching the trailer. if you thought Goldwwell set the 'Gold standard' (pun intended) for briefing vids, prepare to be amazed as the bar has been raised yet again..

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Oh man..... you people are going to be blown utterly and totally away - I goose bumbs just watching the trailer. if you thought Goldwwell set the 'Gold standard' (pun intended) for briefing vids, prepare to be amazed as the bar has been raised yet again..

Right people, with permission from the author I am going to Twitch stream my beta test , Unfortunatly the conversion from Twitch to youtube has degraded quality.

 

https://www.youtube.com/watch?v=i713OP7O_uQ

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Looking great for a first attempt. Looking forward to the release :)


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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On my play through I mentioned eatable food, But Goldwell reminded me that he actually implemented it in AC2, so his was actually the first mission to have food that gave you health as per T1/2.

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Played through the beta version under 2.04 and by God this is one heck of a mission

One area where I would disagree with the author - 1 to 2 hours is a massive under estimate when playing on the hardest setting

Edited by Oldjim

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Can someone check my stream is live please..?

I watched part of the archived stream and when you started talking I immediately thought "it's you! of one of the NPCs in the game!" Mission looks pretty good, too. Very good mission intro, just like you said in this thread.

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The screenshots look rad, especially the fourth. The whole thing has a very peculiar eerie feel that I've never quite seen done in TDM before.

Good luck with the test!

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Sorry for the late response, thanks so much guys!

I apologize for the mission time estimate. I'll change that to reflect 2-3 hours.

 

Goldwell was the first to implement edible food. I'm excited to see how it was done in The Accountant II. Mine is a pretty hacky health potion in disguise and probably not suitable for use in other FMs. I've encountered some strange bugs doing it that way.

 

I am still looking for a few more testers if anyone is interested. Please PM me!

 

 

Thanks again everyone.

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Sorry for the late response, thanks so much guys!

I apologize for the mission time estimate. I'll change that to reflect 2-3 hours.

 

Goldwell was the first to implement edible food. I'm excited to see how it was done in The Accountant II. Mine is a pretty hacky health potion in disguise and probably not suitable for use in other FMs. I've encountered some strange bugs doing it that way.

 

I am still looking for a few more testers if anyone is interested. Please PM me!

 

 

Thanks again everyone.

 

I'll send you through how it was done in accountant 2, because technically the game supports it, it's just missing a script or something.

 

It's actually quite simple setting everything up as all you need to do is add in one script file and a couple of spawnargs to the food that you want to heal the player.

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