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Convert GTKRadiant maps to Dark Radiant format


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Hey,

 

I have a heap of maps in GTK Radiant format, and I was wondering if there was a way to extract the brushwork

into Dark Radiant? Does anyone know any way at all to do this?

 

Thanks

 

Neon formerly Venus

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Doesn't it work when you just load the map in DR? The Doom 3/Quake .map formats are not very different and IIRC I built in support for loading all the old brushDef formats.

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No it doesn't work. I get a failing parson (0) unknown primitive type error. The map was originally

made for Quake 3 Arena, then converted to Wolfenstien Return to the Castle (for the textures).

 

It's a palace with 4 floors, and I would love to be able to convert it over to

TDM.

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Can you upload the map somewhere, I'd like to see the brush format it's using. Also, I think there's the QuArK editor which can also load and save a variety of formats, maybe this can do the trick for you?

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Can you upload the map somewhere, I'd like to see the brush format it's using. Also, I think there's the QuArK editor which can also load and save a variety of formats, maybe this can do the trick for you?

 

Sure. Here's a link. As I said it's a Q3 map, half done, but all of the textures are gone (alot were custom). I don't care about that, I would just like the brushwork. GTKRadiant

1.5 will load it (Later versions won't). It was done in GTKRadiant 1.5

 

 

Ven

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Ah, I see, this map is using the really old brush format which doesn't even have the "brushDef" keyword in it. I'd be interested to add a parser to the Quake3MapReader, but it might be a while.

 

In the meantime, can you try loading it in QuArK? One might also have some luck converting the map file using regular expressions.

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Got something for you to try out: please download the latest 64 bit pre-release build: https://drive.google.com/open?id=0B5l3W4qqEX26a2NMY0lLbUZUbTA

It's the portable version, so just extract the contents somewhere, but don't start it yet.

 

Then download this file here: https://drive.google.com/open?id=0B5l3W4qqEX26YjlncF9GZmVsUzQ

 

Extract the mapdoom3.dll from that archive and put it in the modules/ folder in the DarkRadiant directory, overwriting the mapdoom3.dll that's already there. Then start DarkRadiant.exe, does it load the map successfully?

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Got something for you to try out: please download the latest 64 bit pre-release build: https://drive.google.com/open?id=0B5l3W4qqEX26a2NMY0lLbUZUbTA

It's the portable version, so just extract the contents somewhere, but don't start it yet.

 

Then download this file here: https://drive.google.com/open?id=0B5l3W4qqEX26YjlncF9GZmVsUzQ

 

Extract the mapdoom3.dll from that archive and put it in the modules/ folder in the DarkRadiant directory, overwriting the mapdoom3.dll that's already there. Then start DarkRadiant.exe, does it load the map successfully?

 

You Sir, are a legend. That worked perfectly :D hehe it's a big map, so now I have to texture it. I'd welcome any criticisms you see.

 

So now that works, will it be ok to work on the map since it's a pre-release build? Or should I wait till it's complete/released?

 

Thanks so much. :D

 

Ven

Edited by Venus

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Glad it worked. You mean whether it's safe to work on the map with the pre-release build? Yes, that should be ok, it's a version that's very close to release anyway.

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Excellent, thank you so much Greebo. Long ago in Q3 I wanted to make a haunted mansion map, but you just couldn't do

it in that. With all the brushwork made, now I can really get into it and finally make it. :D So I'm wrapped. Thank you so much. :D

 

Ven soon to be NeonsStyle lol

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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