Jump to content
The Dark Mod Forums

Builder Elite Guard Concept Acn1002


Springheel

Recommended Posts

Here is a coloured version of our elite builder guards. I've replaced the chain mail here too. I'm not happy with the hammer, but we'll work on the weapons later. This is actually based on a historical set of armour I found pictures of. Very cool.

 

concept%20builder2%20colour.jpg

Link to comment
Share on other sites

I also like the hammer, but think it should have a larger head giving it the appearance of more mass and a more "dayammm, I would NOT want to be hit by that!" feeling.

 

Perhaps the elite guards would have that hammer type, whereas the standard hammerites would have the typical hammer we're accustomed to?

 

Maybe elite guards should be able to flip that hammer around at their discretion and attack our thief with the sharper side of the hammer to inflict greater damage? Say, one of every 5 hits would be with the pointier side? Having them occasionally turning their hammer around would also create a small pause in their swinging, allowing our thief to take a health potion, switch weapons, or have a better chance at getting away without being hit again.

 

Good work, especially if it's historical. At first, I thought it maybe looked a little too futuristic, but if it's legit then that's cool! Maybe its the coloring that makes it look futuristic. Is the coloring authentic, too?

Link to comment
Share on other sites

looks great, but I don't like the stripes on the armor, too. IMO that's unrealistic - have you ever seen colored stripes on a metallic armor ? would it be cloth or painted onto the metal ?

well there is this,

 

http://www.gloryofdresden.com/modularbuild...ILDED-ARMOR.jpg

 

Also, i was wondering, are we going to employ the same thing with different guard body types as they did in T3, such as a skinny, a muscular, and a chubby guard?

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Link to comment
Share on other sites

well there is this,

 

http://www.gloryofdresden.com/modularbuild...ILDED-ARMOR.jpg

 

Also, i was wondering, are we going to employ the same thing with different guard body types as they did in T3, such as a skinny, a muscular, and a chubby guard?

Thanks god_is_my_goldfish,

 

That works for me. :) I'm not very well versed in armor.

Link to comment
Share on other sites

Coloured armour was quite common. The reference pic was black and silver...I'll post it when I'm home from work.

Link to comment
Share on other sites

I don't know, I like the stripes. They make him look a little more ceremonial, a little more polished, and a little more dangerous. Changing it to solid colours makes him look very similar to the normal guard version. It was the decorative nature of the stripes that attracted me to the armour in the first place. As I said elsewhere, painting armour was quite common, historically.

 

Here's the original picture I used as a reference.

 

armour.jpg

Edited by Springheel
Link to comment
Share on other sites

Changing it to solid colours makes him look very similar to the normal guard version.

 

That's not necessarily a bad thing. With BT's recoloring it looks like both sets of guards use similar breastplates, but the elite guards have the extra set of equipment for their arms and legs due to their status. It's like they're an upgrade from the regular guards.

 

I don't think the stripes look bad at all, but I'm more for giving them a homegenous look so that you can classify them as being a part of the same faction.

Edited by Renzatic
Link to comment
Share on other sites

I don't think the stripes look bad at all, but I'm more for giving them a homegenous look so that you can classify them as being a part of the same faction.

 

That's what the colour and symbol is for. :) Not to mention the hammer. I don't think anyone would fail to see the resemblance.

 

 

buildercomparison.jpg

 

(of course it would help if they both had the same symbol...still experimenting with that.)

 

My view of the elite guards is that they would be Builders who had been with the church for many, many years, doing great work and training hard. They are now second only to the high priests in their piety and power. Their armour serves both a practical AND ceremonial purpose. It should be more ornate than the regular temple guards.

 

Keep in mind that the colouring job is a little comic-bookish at the moment...they probably shouldn't be that bright.

Edited by Springheel
Link to comment
Share on other sites

Try this..

 

Change the color of the breastplate so that it's solid grey-black like the regular guard, leave the skirt and the shoulderpads as is, and see how it looks. That's a fairly good compromise...and if it looks like crap we'll revert back to the way it was before.

Link to comment
Share on other sites

Yeah, I really like that, too! It's a great compromise and like it better than the first one. It'll be cool to have the elite guard like this because you'll be able to distinguish them from the regular guards from a distance. The elite's will have the jagged thigh plates and the red stripe down the middle of their breast plate; the regular ones won't. We might strive for a distinguishing visual stripe or mark on the back plate also?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...