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Skins & Materials issue: something to be aware of


Bikerdude

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Got my new painting skins and was seeing the following in the console before the map is even been loaded -

 

Here is just one example -

line 116: Missing decal name
line 137: Expecting '{' but found 'portra'

And the skin definition in question -

skin 06portra
{
model models/darkmod/decorative/wall/painting01.lwo
model models/darkmod/decorative/wall/painting01_m.lwo
model models/darkmod/decorative/wall/painting01_l.lwo
model models/darkmod/decorative/wall/painting01_tearable.lwo
model models/darkmod/decorative/wall/painting01_m_tearable.lwo
model models/darkmod/decorative/wall/painting01_l_tearable.lwo
model models/darkmod/decorative/wall/painting01_s.ase
model models/darkmod/decorative/wall/painting01_s_tearable.ase
model models/darkmod/decorative/wall/painting_round.ase
model models/darkmod/decorative/wall/painting_round_tearable.ase
model models/darkmod/decorative/wall/painting_round_s.ase
model models/darkmod/decorative/wall/painting_round_s_tearable.ase
model models/darkmod/decorative/wall/painting_minature.ase
model models/darkmod/decorative/painting_desktop_vertical.ase

painting01 06portra
painting01_m 06portra
painting02_L 06portra
}

skin 07portra
{
model models/darkmod/decorative/wall/painting01.lwo
model models/darkmod/decorative/wall/painting01_m.lwo
model models/darkmod/decorative/wall/painting01_l.lwo
model models/darkmod/decorative/wall/painting01_tearable.lwo
model models/darkmod/decorative/wall/painting01_m_tearable.lwo
model models/darkmod/decorative/wall/painting01_l_tearable.lwo
model models/darkmod/decorative/wall/painting01_s.ase
model models/darkmod/decorative/wall/painting01_s_tearable.ase
model models/darkmod/decorative/wall/painting_round.ase
model models/darkmod/decorative/wall/painting_round_tearable.ase
model models/darkmod/decorative/wall/painting_round_s.ase
model models/darkmod/decorative/wall/painting_round_s_tearable.ase
model models/darkmod/decorative/wall/painting_minature.ase
model models/darkmod/decorative/painting_desktop_vertical.ase

painting01 07portra
painting01_m 07portra
painting02_L 07portra
}

As it turns out the engine dosen't like having numbers at the beginning of file names in either the kin or material defs, and I imagine it wont like them in other text based files the engine use etc.

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Oh. So that was the reason! It drove me crazy when I couldn't find the cause of the problem...

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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The one and only reason I even managed to figure this out, was a random guess based on the console output -

line 137: Expecting '{' but found 'portra'

I knew the 'portra' bit had a number in front of it in the name/material/skin, so I thought what the heck lets see what happens if I move the number to the end of the said name. And after correcting the all the filenames on the files, the material and skin defs - it fixed it.

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