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Why are screenshots so much darker than seen on the screen


Oldjim

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This may have been asked before but I didn't find it

Whenever I take a screen shot I always have to lighten in to make the detail visible and looking at other posts it seems I am not alone in seeing this effect

 

I suppose the next question is - can this be fixed

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Because screenshots don't include the in game gamma value. Everything is taken at 1.

If you need to have that included, use FRAPS and have FRAPS take the screenshot, that should be the same as what's on your screen.

I always assumed I'd taste like boot leather.

 

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I've definitely noticed it too, my anecdotal evidence is that they look fine once I enter fullscreen viewing of a screenshot (e.g. with windows photo viewer slideshow) it appears the correct gamma again. So it could be an optical illusion based on the fact that the darks are so dark they get hidden if there's bright pixels around them, like when they're framed inside a browser window or the like. :blink:

 

edit: VV I have my gamma set to 1 so that can't be it.

Edited by Spooks

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

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No need for anecdotal evidence, as I posted proof of concept screenshots a few posts up. :)

There IS a difference, I used a gamma of 2 just to easily illustrate the differences. But most players only push a small amount of extra gamma. For me r_gamma 1.2 is more than enough.

That won't really be that visible in screenshots.

I always assumed I'd taste like boot leather.

 

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In any event, the in-game screenshot doesn't perform its job properly unless it's capturing the same image the player sees on screen, so it should be fixed to do that. It's not the most critical bug, but still something worth putting in the tracker to get to.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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