Jump to content
The Dark Mod Forums

Fan Mission: Penny Dreadful 3 by Melan and Bikerdude (2016/07/10)


Melan
 Share

Recommended Posts

  • A little more clarity when underwater would help out a lot though.

A very difficult mission to play, but it trains you to "look up" a lot and explore absolutely every corner of the map. Is there a place to rate TDM missions ?

  • This down to the mapper, rather than a mod setting.

There isnt, but there should be.

Link to comment
Share on other sites

In hindsight, yeah, me too. :)

  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

we talked in 2016 before in previus pages. everything is latest.

 

switched windows 8.1 to windows 7 only for tdm

its better now but after i stroll around its becaming black again. not happening on other missions and im getting far less crash than 8.1 now.

if i were a millionaire i would set up a team for this and optimize shit out of this beautifull game :)

acer 4830tg laptop with :

i5-2410m

nvidia 540m

8gb ram

256gb samsung evo ssd

Link to comment
Share on other sites

  • 3 months later...
  • 5 months later...
Today I finally finished THE mission. But what a mission...


If I didn't follow the forum I never would believe that this is a work of a 'few

community members'. Looks more like a product of a group of full-time professionals.


It took me several months to finish (5hrs net playing time, TONS of saves,

trial and error attempts and rude words...).


But let's rate the mission.

It literally feels like an independent game inside a game.

I totally forgot that this is 'just' a mission for TDM, I was just playing PD3.

The storyline behind in combination with objectives are awesome, seem so natural.

The city is huge, architecture and layout is astonishing!!

There are so many ways, secret passages, accessible roofs and water channels

that I was absolutely lost more than half of the time spent there.

Only recently, when I started to notice that 'hey, I know this place, I remember

I was here few weeks ago!!!' - I actually learned that the parts of the city

are connected in multiple ways and I slowly learned to move between them much quicker !


After playing the whole trilogy I just have to put my hat off. A huge acknowledgement

to the authors.


And now I'm going back to the city to explore it more deeply because I know that I missed

a lot of secrets (have looted only around 1700!). And maybe browse this thread to read

some spoilers...now I'm finally allowed to do so.

  • Like 1
Link to comment
Share on other sites

  • 1 year later...

I got around to this pretty late. Really liked the FM overall: It took me a few days to find most locations, even if I only found 1/3 loot even so. Nice city to explore with a lot of vertical action.

It's been 3 years since this part was released: Is there going to be a part 4 as well, or was this the last one? I liked the FM's in this series, especially parts 2 and 3.

Link to comment
Share on other sites

  • 5 weeks later...

I don't know. Every time I tried to make something new in DR (or even fix one of PD3's minor bugs), I got hit by terrible burnout. Also, PD4 was supposed to have features which have been covered in a better way by other authors since. So maybe, but not any time soon. Hopefully not as late as the ten-year gap between Disorientation and Rose Garden.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

  • 4 months later...

Thanks to Melan and Bikerdude for this fantastic mission, Thanks to all. Thanks for this great game, for the models, for the textures, the tools, the loops, the voices, the lights, the dedication. Long is the list.

This one is a masterpiece. A work of art. It's a complex object, trying to solve unsolvable contradictions. Something beyond my simple gamer satisfaction. Melan said elusive. He's right, but it's also brilliant, dense, multidimentional, beautiful and much more.

Edited by MagmaT
Link to comment
Share on other sites

  • 1 month later...

Hey, I'd like to report a possible bug. Might be related to the mission itself, might be releated to the 2.08 update, not sure yet, but I didn't notice it before.

All the water "pool" surfaces reflect the sky box as it is, even for water reflections that are inside a building. Maybe some sort of collision detection is missing or glitched?

So far, I've noticed this issue in the arsenal building, while the swimmable water in the canal, probably a different object, does not show this property.

Link to comment
Share on other sites

1 hour ago, Silverflame3 said:

Hey, I'd like to report a possible bug. Might be related to the mission itself, might be releated to the 2.08 update, not sure yet, but I didn't notice it before.

All the water "pool" surfaces reflect the sky box as it is, even for water reflections that are inside a building. Maybe some sort of collision detection is missing or glitched?

So far, I've noticed this issue in the arsenal building, while the swimmable water in the canal, probably a different object, does not show this property.

I cannot reproduce this. Please post a screenshot.

Did you try deleting your Darkmod.cfg and setting your preferred settings again?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

  • 2 weeks later...

I just finished what was probably my seventh or eighth playthrough and I'm still finding new things in this map that I've never discovered before. I know I'm late to the party but I just wanted to say excellent work Melan. The atmosphere, the architecture, the gameplay, the writing (especially the writing!!!), all of it is truly amazing work. You have an uncanny ability of creating amazing environments and developing such a unique, grim world. You really do put the "Dark" in Dark Mod.

  • Like 1
Link to comment
Share on other sites

Thank you!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

  • 3 weeks later...
On 7/6/2020 at 1:28 AM, nbohr1more said:

I cannot reproduce this. Please post a screenshot.

Did you try deleting your Darkmod.cfg and setting your preferred settings again?

Hey, sorry for the long wait, I tried to delete the Darmod.cfg completely and let the game create a new one upon starting, and the issue persisted. I captured a few screenshots I will attach under the spoiler. they are all captured inside the arsenal building, two up at the kitchen, the other two in the basement, near the grate with the arrow next to it.

It might not be obvious on all pictures, but I've tried to capture the reflection of the moon in the skybox inside a building that had a very clear defined roof above the surface with the reflection.

Edited by Silverflame3
Link to comment
Share on other sites

  • 1 month later...

OMG. This mission's architecture is INCREDIBLE. If you could only sucker some people into helping you crank out more of these missions. The open world concept definitely makes these harder, but the scale and attention to detail is gorgeous.

 

Spoiler

I can't seem to find the key (or is it a "key" like the hemlock in PD2?) to unlocking the statue in the bottom of the crypt area in Grunt's house.

Also, WTF does the button in the statue's eye socket do by the beggar in front of the church? I can't figure out for the life of me what that does.

 

Edited by ShadowSpectre
Link to comment
Share on other sites

I haven't finished this mission yet but I find it kinda... odd in a way. It's what I'd consider my ideal TDM mission - packed with areas to explore, tons of secrets, interesting lore and so on. But at the same time it's almost too much. It's very much a city mission in that it's easy to get confused about where you are and where you need to go, the disorientation effect is very real.

I'm not sure that's even the mapper's fault to be honest; for all I know it's a consequence of playing too many modern games with objective markers telling me where to go. But at the same time I'm pretty good with most other FMs. I will say this for sure, despite my best efforts it's gonna come down to multiple replays. There's no damn way I'll find even a 1/4 or what's been put in this map within a single playthrough, it's too much effort doubling back every time I hunt a new avenue.

I'm still going to keep going, just in stages. Like I said it's basically everything I'd want in a FM, but it demands your attention and I want to give it the best chance of doing so.

Edited by Xolvix

A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.

Link to comment
Share on other sites

A mission goal isn't triggering as I would expect it to:

Spoiler

I overheard the two thugs exclaiming that they'd murdered the wrong guy and dumped him in the water, so of course I'm thinking "oh good, I don't have to kill him", retrieved the body and dragged it up to the waiting coffin.  At this point I'm expecting the corresponding goal to trigger as completed ... but it hasn't.  What have I misunderstood?

Edit: As I play on my best guess is that there's no shortage of bodies in this mission...

Edited by Araneidae
Link to comment
Share on other sites

  • 4 months later...

One of the guards near the target will consistently walk into something, collide and die.

The other guards will then find his body and become more alert.

 

Posting this here because nagging Melan in the DM's for over a year and a half hasn't worked.

 

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 8 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 6 replies
    • The Black Arrow  »  Araneidae

      A spidey! I love spideys 🕷️
      · 0 replies
    • Airship Ballet

      My guinea pig is cuter than your guinea pig https://i.imgur.com/r5VIdr0.jpeg

      · 7 replies
×
×
  • Create New...