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Framing by way of leaving bodies?


V-Man339

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"Sometimes the dead can be more useful than the living." - The Man With No Name (Fistful of Dollars, 1964)

 

Yes, another concept I have but won't implement anytime soon.

Not sure if that has been done before, but I'd love to see a level not about rescuing someone already knocked out and hauling him, but about moving a body into the right position for the right narrative to fit the player character's needs.

 

A level from Death to Spies that comes to mind when I discuss the idea is Shefferd.

Half the puzzle is getting the body to the position it needs to be in without being spotted.

A great deal is made out of finding a back route and making a logistics puzzle out of handling the body at the proper time, to say the least.

Sadly, outside of levels where I've rescued people from prisons I can't recall handling someone out of a level, and I'd love to see something other than Shefferd where I pull a body in.

 

Apologies as usual if this has been implemented or isn't too bright of a concept, but this is something I'd love to see done in a solid level.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

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You're in luck. This is pretty much the core concept in Penny Dreadful 3.

Wow.

Just as I'm halfway through routing PD 1 and 2, no less.

 

Noted.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

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