Jump to content
The Dark Mod Forums

Schatten's Pile Of Ambients


Schatten

Recommended Posts

  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...
  • 3 months later...

FYI, my friend who's hosting the files is changing his ISP, so the links will be dead until after the move.

 

In other news, I'm slowly starting to overcome my lack of productivity. I've got a shitload of stuff to do IRL - I promise I didn't forget you guys. :(

Link to comment
Share on other sites

  • 1 month later...

Ok, here are some new ones..

 

http://208.49.149.118/TheDarkMod/audio/unf...en/amb_down.ogg

http://208.49.149.118/TheDarkMod/audio/unf...n/amb_ruins.ogg

http://208.49.149.118/TheDarkMod/audio/unf...mb_solitude.ogg

 

"Ruins" uses a rather lengthy sample from the Alien Trilogy OST, so maybe we can't use that one...

 

Please note that I didn't have had the time yet to transfer the older ambients to the ftp, but I plan to do so soon-ish.

Link to comment
Share on other sites

Sounds good, Schatten. I like the 1st one best. For the Ruins one: I don't think we should sample other sources and risk people getting sucked out of the thief-like immersion when they hear something sampled from another source. Just my opin

Link to comment
Share on other sites

I like em all. How hard would it be to "recreate" the sample you got from Alien? (Could you maybe upload the sample, I'm not really sure what it is you used)

 

Also, if you don't want to, you don't need to upload the old ambients again since they're all on CVS by now. (Although it would be nice to have them uploaded when you browse old threads, and click the links etc)

 

Damn I should update the ambient designdoc and the cvs thread someday..

Link to comment
Share on other sites

Thanks for the feedback guys, feels good to be back in biz.

 

Pak: All of the vocals on Ruins. All I could do there would be to cut the sample up and rearange it, but I honestly don't see the point if the length remains the same... I understand DF's point as well as I see possible copyright issues. I uploaded it anyways because if it can't be used in the official release, there's always the possibility people can use it for their "private" missions.

 

As for uploading the older ambients, it feels wrong to leave a thread with dead links, so if it's cool with sparhawk I'm gonna do that (about 21 Megs, that ok?).

 

SubjEff: This got me thinking... when we're going for the the toolset approach, maybe more "conservative" Thief-style ambients were in order? I mean, if we want to reach as many people as possible, shouldn't the ambients be "more true" to the original style? I can certainly try to do that, but - Eric Brosius I am not.

 

On the other hand, that three different people liked each a different ambient of those three best is certainly a good feeling. Thanks! ^_^

Link to comment
Share on other sites

Ah, I thought it was the bass thingy that was sampled. The vocals.. Not so easy to replicate then, heh. Well, could you upload a version without the vocals anyway? A sort of related question: How did you do the vocals on your other tracks? I'm curious since they're always so great. :) Do you use samples? Some VST plugin or what? Or do you just keep a children's choir in your basement?

 

Don't think you should change your style (it's perfect as it is) but if you want to try a more traditional Thief-sound don't let me stop you :)

Link to comment
Share on other sites

I usually search for vocal bits in classic pieces with as few percussion as possible, chop them into bits an rearange them. The first part of "Children" for example is made with a differently pitched sample bit of Addagio for Strings. Were talking about like, 1.5 seconds.

 

Sometimes I remember that something in my sample library would fit nicely over my current WIP. This happened with "Ruins", I had that Alien sample lying on my HD for a while and thought it would do nicely.

 

The problem is, I get very lazy then and don't modify/add anything when I'm satisfied with the sound - which means, if I cut away the vocals, there wouldn't be much left..

 

Come to think of it, the one exception where I didn't sample at all is "Defiled Church", where I created the vocals from scratch with a synth.

Link to comment
Share on other sites

  • 4 weeks later...

Ok, here's a new one:

http://208.49.149.118/TheDarkMod/audio/unf.../amb_city05.ogg

 

The next four I've made for Morrgan's FM TGG2, but I don't see why we shouldn't use them for the mod.

http://208.49.149.118/TheDarkMod/audio/unf.../amb_buried.ogg

http://208.49.149.118/TheDarkMod/audio/unf...n/amb_eerie.ogg

http://208.49.149.118/TheDarkMod/audio/unf...mb_forelone.ogg

http://208.49.149.118/TheDarkMod/audio/unf.../amb_shadow.ogg

 

Of course, if you think they're out of question because they already gone public (albeit in much lower quality), I'm cool with that.

Link to comment
Share on other sites

  • 4 weeks later...
  • 3 months later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • MayheM

      Hello, Since this track is originally from TDM,i think it's better to ask here than TTLG. Do you guys have the full version of this ambient track?
      https://sndup.net/z4ty/
      https://sndup.net/qwhy/
      · 2 replies
    • DeTeEff

      Bachelor Mapping Challenge!
      The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
      I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
      · 3 replies
    • kano

      The cool part of Canonical's Snap, is that my machine can now ray-trace an entire (simple) scene faster than it takes the web browser to start!
      · 5 replies
    • datiswous

      Fm idea (braindump)
      "Experience the life of a mission builder"
      Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉
      If you do it right in the end you can play the mission.
      (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)
       
      This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.
       
      · 4 replies
    • JackFarmer

      Dear ChatGPT, What are The Builders in the Dark Mod?
       
      The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
      The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
      While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
       
      You guys did not know that, did you?
      · 2 replies
×
×
  • Create New...