Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I noticed that the smoke that emmits from a snuffed candle is bound to the candle. It follows as the candle is moved about. Is it possible to unbind it just as it goes out?

Posted

If the candle uses func_emitter, the particle moves with the object.

 

If the candle used func_smoke, the particle would move on its own and not follow the object.

 

Perhaps you could change it by making a custom candle flame that emits func_smoke instead of func_emitter.

 

func_emitter is used probably because it is more efficient than func_smoke.

Clipper

-The mapper's best friend.

Posted

I'm not familiar with that version of the smoke. It's probably different than the original "emit smoke puffs" version, where the older puffs would just rise up w/o caring about the candle's location. New puffs would be emitted from the new location, so you end up with a trail of puffs as you move the candle around.

 

The new smoke might be an animated texture (????) that won't behave the way the old smoke did, since the puffs in the animation are all part of the same object, and that object is bound to the candle.

 

The solution would be to turn off the animation if the candle moves. We can't unbind it, because if the candle is lit again, we'll need it again if the candle is then doused.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • thebigh

      Starting a playthrough of the whole Dark Mod, from oldest mission to newest. I've knocked over the first few already and about to start Living Expenses. Only ~170 missions to go!
      · 12 replies
    • Ansome

      I'm back! Happy new years, TDM folks!
      I brought with me a quick update for my first FM that fixes up a lot of small issues that didn't get caught in beta testing. I didn't exactly expect it to take me nearly 9 months to release a patch, but it's been a wild year to say the least. Teaching, finishing up my Master's of Education, and all manner of other events forced me to drop out of the anniversary FM contest and ate up all my time, but I'm back again in a comfortable position to start catching up on all the new FMs. I may even start work on another spooky project of greater length and difficulty in the coming year.
      Thanks again for the warm welcome to the community and have a happy new year!
      · 3 replies
    • JackFarmer

      I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?
      · 2 replies
    • datiswous

      One more like..
       

      · 3 replies
    • snatcher

      TDM Modpack v4.6 released!
      Introducing... the Forward Lantern mod.
      · 0 replies
×
×
  • Create New...