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Swimming sounds


kingsal

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Hello,

 

Has anyone figure out why the swimming sounds (moving through the water) don't work in TDM? I'm recording some water splashes and can make some swimming sounds if anyone knows how to hook them up. I don't see it in the doom player def, so I'm not sure if they just never hooked it up or what.

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On that same note, I was curious about the possibilities of dynamic warp (or if filters like that were even available with id4). Is there a volume and audio muffle to surrounding speakers when fully submerged already? Honestly I can't remember but I thought there was an update with that.

Modeler galore & co-authors literally everything

 

 

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2.05 includes a 50% drop in sound volume if the player is submerged.

 

Oh Awesome, that will be great!

 

How would you feel about integrating a sound function for the player's head moving through water (swimming)? I can provide the sounds. I'll jump over to the 2.05 thread.

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