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Help Wanted: Crucible of Omens Mission 1 -


Bikerdude

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Evening

 

Melan and Myself are going start work on finishing up 'Mission 1 of CoO', so like I did with 'Mission 0: Behind Closed Doors' I am requesting some extra hands. Mission 1 is much much further along than BCD was when I asked for help with that, so with a few people working on it we should be able to make short work of it. So what we need help with is as follows -

 

  • Ai conversation entity placement - I have already place and linked the first batch including recording place holder audio lines. there are a handfull of other location that need the same treatment
  • Ai conversations - recording of final lines, it would be better if we could have the original actors who recorded the lines for the existing guards but appreciate this may not be possible.
  • RITS - there are a few locations where we want to place RITS (Random interesting things, its where Ai will follow a non-regular patrol route)
  • Scripted sequence - wont go into too much detail as it will spoil the plot.
  • Readables - Melan is doing a bunch of these, but more can't hurt.
  • Additional Cutscene - Obsttorte did you do the last one for us? or was it Goldwell..?
  • And finally some Alpha testing.
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I posted in the campaign forum but i'll cross post here too.

 

I'd love to help out in regards to recording any custom conversations

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  • Evening
  • Scripted sequence - wont go into too much detail as it will spoil the plot.
  • Additional Cutscene - Obsttorte did you do the last one for us? or was it Goldwell..?

 

  • hi :)
  • I can help with scripts of any kind, drop me a pm of what you need
  • I made the cutscene. I can do one for this mission, too.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Thanks for the offers, folks! As Bikerdude wrote, this mission is fairly far along, with complete architecture and mostly complete readables/AI patrols/soundscape, and what we really need is to clear a few roadblocks in our way.

 

Obsttorte, we do have your mission cutscene! :) What we will need is either an additional campaign intro (you have access to the campaign forum, I'm referring to this one), or the expansion of the cutscene you made. The additional challenge is that we will need some drawn backgrounds and images that aren't based on screenshots. We can be more economical than our original plan, but it is still work. We are in contact with the great Joe Noelker, so he can record some lines.

 

WRT additional voice acting, we will need the following kind of voices:

  • Smart guard
  • Dumb guard
  • Two merchants (critic/cynic voices)
  • Someone who can speak with a tone of harsh authority and sarcasm (multiple lines).
  • Someone with a clear voice (one line)
  • Someone with a calm and measured voice (one line)

These can be combined.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Thanks for the offers, folks! As Bikerdude wrote, this mission is fairly far along, with complete architecture and mostly complete readables/AI patrols/soundscape, and what we really need is to clear a few roadblocks in our way.

 

Obsttorte, we do have your mission cutscene! :) What we will need is either an additional campaign intro (you have access to the campaign forum, I'm referring to this one), or the expansion of the cutscene you made. The additional challenge is that we will need some drawn backgrounds and images that aren't based on screenshots. We can be more economical than our original plan, but it is still work. We are in contact with the great Joe Noelker, so he can record some lines.

 

WRT additional voice acting, we will need the following kind of voices:

  • Smart guard
  • Dumb guard
  • Two merchants (critic/cynic voices)
  • Someone who can speak with a tone of harsh authority and sarcasm (multiple lines).
  • Someone with a clear voice (one line)
  • Someone with a calm and measured voice (one line)

These can be combined.

 

I provided the vocal lines for the cynic character so I can do one of the merchants.

 

Are these scripts already written?

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I provided the vocal lines for the cynic character so I can do one of the merchants.

 

Are these scripts already written?

Yes, please head over to the campaign conversations thread, and look around for anything you like.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Thanks! What kind of voices do you do?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Hmmmm, I could probably audition for role #1, #4 and either of the two one liners. The section of the forum where the scripts are is not available for me, however, so I can't gauge it more accurately without seeing the lines.

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

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If you need any voicework, count me as interested!

Stop in at www.everybodyandme.com for all the latest demos and commercials!

Keep listening!

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If you need any voicework, count me as interested!

What kind of voices do you do?

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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What kind of voices do you do?

 

He does quite a lot! Check out Andy's demo page: http://www.everybodyandme.com/demos.htm

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That's something! Guess you could voice the whole campaign if you wanted to. :laugh: I'll add you to the ongoing conversation (no pun intended).

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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