Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Hello

 

I'm fiddling with modules and try to change the skins on my interior pieces. When I change a texture I use the 'old texture - new texture' method but is there any way to manipulate the stretch of the textures when creating different skins?

 

These are some of the skin defs and these are working perfectly because all of the wallpaper textures are aligned similarily and are the same size so there is no seam (they all align perfectly when I change skins). But how do I do if I want to, for example tile/scale a texture differently? Is it possible without going into some model software and create a speciffic UVmap?

 

Skin file

 

 

skin wallpaper_floral_blue
{
model models/modules/int_green.ase
model models/modules/int_green_door.ase


textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_blue
}

skin wallpaper_floral_yellow
{
model models/modules/int_green.ase
model models/modules/int_green_door.ase


textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_yellow
}

 

Posted

One way could be to create a surface INSIDE the model with a certain texture that you stretch as you see fit, then change it to a nodraw-texture and keep the stretch. Then you create a skin file that changes the stretched nodraw-texture to the one you want. And then change the 'regular' texture to a nodraw-texture...It feels a bit haxxor though...

 

Example

 

 

 

{
model models/modules/int_green.ase
model models/modules/int_green_door.ase

 

textures/common/nodraw textures/darkmod/wood/panels/panel_decorative_frame //Change the stretched nodraw to the panel with correct stretch

textures/darkmod/paint_paper/wallpaper_floral_green textures/common/nodraw //Remove the wallpaper by replacing the material to nodraw

}

 

 

Posted

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Right, the skin file points to the material so you'd need to hunt down the root material then make an override material or custom material.

 

textures/common/nodraw textures/darkmod/wood/panels/panel_decorative_frame

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      Update HHTLC now available!

      - main title in higher resolution
      - briefing video (part 1) in higher resolution
      - subtitles for briefing videos, all conversations and all in-game comments, thanks to @datiswous
      · 0 replies
    • datiswous

      Idea I had for a mission center which loads different submissions from it without set order.
      I add it to my list of things to add to a (first?) mission..
      · 0 replies
    • datiswous

      I started using Unexpected Keyboard for Android phone.
      It's pretty cool, because it has an actual Ctrl key, which you can use to do cut, copy and paste actions via x, c and v. pretty handy in the forums, to move quoted text around for example.
      · 0 replies
    • STiFU

      New home, who dis? 🙂
      · 3 replies
    • Xolvix

      Dammit there are too many missions available now. That's what I get for being away for so long. Such a first-world problem.
      · 1 reply
×
×
  • Create New...