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Fan Mission: The Ravine by Spoonman (17/04/2017)


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Congrats and Thanks. This is pretty impressive and big.

 

I've just had some first impressions, got lost and orientation seem to come slow.

 

It seems to be generally pretty dark and I had to tweak with my gamma.

 

First Question:

 

 

 

How can you reach the loot at the skeleton on the metal construction shaft?

 

 

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Known issues:

This mission was not beta-tested.

Some areas of the mission can get noticeable drops in framerate.

With respect, you need to get the mission beta tested before releasing it publicly.

 

Why not change the title of the post to beta testing required and we can give you and anyone that needs it access to the bets testing section.

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With respect, you need to get the mission beta tested before releasing it publicly.

 

Why not change the title of the post to beta testing required and we can give you and anyone that needs it access to the bets testing section.

 

Which is also, I assume, why the mission is not yet appearing for download in the New Mission part of TDM.

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Which is also, I assume, why the mission is not yet appearing for download in the New Mission part of TDM.

If you appreciate honesty then, yes. The preferred method of releasing a mission is as follow's -

  1. Get the missing to beta level or alpha with caveats.
  2. Post a call out asking for beta testers (this is what this thread should have been, I can still move the thread to the best testing section if required)
  3. Once the mission has been through 2-3 testing cycles do a final sanity check.
  4. then post an announcement thread in the mission section.

Either reply here or drop me a PM, Im happy to help.

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The downside to not beta testing before release is that players expect a polished mission, and we have piles of experience showing that beta-ready missions still need a fair amount of love, whether you're an experienced mapper or not.

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Honestly, I don't think there's anything wrong with releasing a mission at the forums without beta testing.

We just won't host it in the mission down-loader until it's proven to be playable above some minimum standard.

 

We really have far too few beta testers compared to other projects. Big Source mods have 50 to 100 players working

on their betas whereas we usually have 3 to 4. It wouldn't hurt to have a thread go from a Beta thread to a Release

thread in that case, as long as the author is upfront about the condition of the release.

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I must say, while betatesting is good practice, I was one of the testers for Full Moon Fever, and it was basically flawless outside some really small quibbles. B)

 

Great to see you back!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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All I can say is wow! Spoonman, you have created something really great here! Two hours in, and although I have my loot goal, I am nowhere near finished with this. Just wow.

 

Edited to fix grammar. P.S. I misspelled grammar, lol.

Edited by montag
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So far, very few bugs, and no game-breaking ones. Still not finished. However... this mission is something else. Go play it, and if you can, go play it without spoilers. :D

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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It needs beta testing before releasing, even when you're certain there's no problems. With a quick look, it's very dark. I had to turn the gamma up quite a bit to be able to see anything. Looks wicked though. :)

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I gotta say, this is about 100% the opposite of the type of level I like to play - sprawling high-stress interconnected level that's easy to get lost in with little story, but there parts that were really clever.

 

 

 

Especially the upper floors and their homage to The Sword. Very well done!

 

 

But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.

-Sun Myung Moon

 

My work blog: gfleisher.blogspot.com

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Here is my (spoiler-free) review I posted on TTLG:

The Ravine by Spoonman.
You are about to embark on an adventure into a place both wonderful and strange, and you will go through the looking glass a few times before it ends. If this description appeals to you, The Ravine will be your mission. This is a hard mission to write about without spoiling things, and I won’t (not even in screenshots). Let’s just stick to a general impression.
The Ravine draws from that aspect of The Dark Project which has been least often captured in fan missions: a journey into an irrational and dangerous world which defies conventional explanation, but which makes sense as a dream, a collection of strange impressions. The nature of mysteries like this is that they are only effective as long as they aren’t given a rationale, and they lose their power once they are completely figured out. This mission, rather smartly, never gives you that key. There are no readables, no conventional storytelling and no fully built framework to place your experiences. It just is, like a puzzle that has no solution, but could have multiple guesses. Its closest parallel is Gems of Provenance, although it is very different.
The Ravine is a large, complex level that has countless pathways through it, and several hidden places (I got 2600 out of more than 4000 loot). There is verticality, there is horizontality, and there are all kinds of interconnections. The starting area alone would make a small level, but it doesn’t stop there. It is vast; it is also dark. Completely dark except for light sources and your trusty lantern. The lantern becomes invaluable in your exploration, but it also draws attention to you, as it should. This is a proper tradeoff and a fun gameplay element. There are places where rope arrows would come in handy, but the mission is sadistic enough not to give you any, ever. After a more quiet beginning, the AI patrols are numerous and make for a proper challenge.
Graphically, it is on the less detailed side, and the zero ambient does sometimes look rough with the stencil shadows. But it is never ugly, it is thematically consistent, and very often does ingenious things with simple architecture. The soundscape is very impressive – properly menacing, mysterious, using sound cues to both guide and disorient you.
All in all, this mission is odd, imaginative, and a whole lot of fun. Don’t spoil yourself – just play.
tumblr_oomg4v85QQ1rxmn3vo1_1280.jpg
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tumblr_oomg4v85QQ1rxmn3vo3_1280.jpg
tumblr_oomg4v85QQ1rxmn3vo4_1280.jpg

 

 

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I just completed this on Medium. Very enjoyable mission, and I didn't find anything that seemed like a bug.

 

The building, when you find it, gets weirder the higher up you go. Oh, and there's an unexpected guest appearance by Ned Kelly.

Edited by Marbrien
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